stinkypuppy, on 13 October 2013 - 06:40 PM, said:
i say keep the ghost heat on them. currently when someone rapid shoots at you, you are basically blinded by explosion effects while getting your CT being annoyingly ripped apart that causes much more rage than a regular death. now imagine that 2 times faster. it would be hell for anyone without a jagermech. i'm sick of these people wanting ballistic buffs despite the fact that they already are the dominant king of the battlefield, play a mech with no ballistic weapons and go against a ballistic mech, chances are you are going to get obliterated. energy vs ballistic is like crossbows vs mini-guns.
this is called suppresion i will admit its alittle extreme in this game but that goes for ALOT of weapons, Chain fired ssrm2's cause a similar effect, as do chain fired lrm5's. Its one of those annoying things but when you factor in this is a team game when your pinned down your supposed to rely on your team to help you out.
the game is SUPPOSED to go like this
LRM's and long range mechs provied distraction/suppresion and soften up targets from range
light mechs are supposed to harras, scout and mark targets for the long range guys
heavy/assaults are supposed to close the distance (under the distraction caused by Long range mechs) and start a brawl
preferably in a position where THEIR long range support can still help and enemies can not.
mediums can either assist brawlers, cover Long range OR attack enemy long range.
saddly how the game currently works the only things working right now are LRM's and brawling.