look on the bright side, you should have seen the house rules i played under (my gm, not me made them) in my TT games to balance out omnis. Omni pods counted as external weapons (makes sense if you think about it). So the rule was that if you beat the to hit roll by 5 or more (if you had to roll an 8 or higher to hit it wasn't possible) you got to roll again to see if you shot the omnipod off. the only time this didn't happen was if you were running the prime configuration. This was because it was originally designed with the prime in mind so the pods fitted better. this could happen with any weapon that dealt damage, including the machine gun. one guy in a piranha had fun with this in a clans campaign...
 
and to roll it back a little bit. any shot that took off the pod didn't damage the armor, cause the omni pods were outside the armor.
 
and yes this is a modified direwolf chassis, it is not technically an omni mech but it is just an example.
 
dire wolf
 
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3070
Cost: 23,738,000 C-Bills
Battle Value: 3,367
 
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
	Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
	2  HAG-40s
	2  ER PPCs
Manufacturer: Unknown
	Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
 
================================================================================
Equipment		   Type						 Rating				   Mass  
--------------------------------------------------------------------------------
Internal Structure: Standard					 152 points			   10.00
Engine:			 XL Fusion Engine			 300					   9.50
	Walking MP: 3
	Running MP: 5
	Jumping MP: 0
Heat Sinks:		 Double Heat Sink			 19(38)					9.00
	Heat Sink Locations: 1 CT, 2 LT, 2 RT, 1 LL, 1 RL
Gyro:			   Standard											   3.00
Cockpit:			Standard											   3.00
	Actuators:	  L: SH+UA	R: SH+UA
Armor:			  Standard Armor			   AV - 280				 17.50
	CASE Locations: LA, RA												 0.00
 
													  Internal	   Armor	  
													  Structure	  Factor	
												Head	 3			9		
										Center Torso	 31		   44		
								 Center Torso (rear)				  11		
										   L/R Torso	 21		   31		
									L/R Torso (rear)				  11		
											 L/R Arm	 17		   29		
											 L/R Leg	 21		   37		
 
================================================================================
Equipment								 Location	Heat	Critical	Mass  
--------------------------------------------------------------------------------
ER PPC									   RT		15		2		 6.00
ER PPC									   LT		15		2		 6.00
HAG-40									   RA		8		 10	   16.00
HAG-40									   LA		8		 10	   16.00
@HAG-40 (6)								  RT		-		 2		 2.00
@HAG-40 (6)								  LT		-		 2		 2.00
											Free Critical Slots: 5
 
BattleForce Statistics
MV	  S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:	  9	Points: 34
3		  8	   7	   7	   0	  4	 0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 5/4/4
 
it was to stop builds like this one.... people used less 3-4 giant weapons and more 1-2 large and rest medium/small weapons.
					
					
					
							Edited by dal10, 15 October 2013 - 06:33 AM.