look on the bright side, you should have seen the house rules i played under (my gm, not me made them) in my TT games to balance out omnis. Omni pods counted as external weapons (makes sense if you think about it). So the rule was that if you beat the to hit roll by 5 or more (if you had to roll an 8 or higher to hit it wasn't possible) you got to roll again to see if you shot the omnipod off. the only time this didn't happen was if you were running the prime configuration. This was because it was originally designed with the prime in mind so the pods fitted better. this could happen with any weapon that dealt damage, including the machine gun. one guy in a piranha had fun with this in a clans campaign...
and to roll it back a little bit. any shot that took off the pod didn't damage the armor, cause the omni pods were outside the armor.
and yes this is a modified direwolf chassis, it is not technically an omni mech but it is just an example.
dire wolf
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3070
Cost: 23,738,000 C-Bills
Battle Value: 3,367
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 HAG-40s
2 ER PPCs
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: XL Fusion Engine 300 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 19(38) 9.00
Heat Sink Locations: 1 CT, 2 LT, 2 RT, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 280 17.50
CASE Locations: LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 44
Center Torso (rear) 11
L/R Torso 21 31
L/R Torso (rear) 11
L/R Arm 17 29
L/R Leg 21 37
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RT 15 2 6.00
ER PPC LT 15 2 6.00
HAG-40 RA 8 10 16.00
HAG-40 LA 8 10 16.00
@HAG-40 (6) RT - 2 2.00
@HAG-40 (6) LT - 2 2.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 34
3 8 7 7 0 4 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 5/4/4
it was to stop builds like this one.... people used less 3-4 giant weapons and more 1-2 large and rest medium/small weapons.
Edited by dal10, 15 October 2013 - 06:33 AM.