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[Request] Locus Hs Requirements.


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#61 Almond Brown

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Posted 16 October 2013 - 09:39 AM

View PostRhapsody Repine, on 15 October 2013 - 02:49 PM, said:

Just for Reference.

Here's my current 1V(P): LCT-1V

Look at 'all' of that empty space. Nearly 2/3 of the mech is left empty. Now, im not saying i should be able to fill up every single slot on the mech. But there's 4 heatsinks there, that are taking up 4 tons, + 4 slots. That may seem like a 'small' penalty, but As you have all pointed out. Its a 'light' mech. Anything done to chop out its legs ontop of it already being small is just stupid.

Its already small, It already has a light tonnage limit. Why in he world would you take away 4-6 MORE tones then the pitiful amount it already has?


Try this one dude. Better build over-all. I would lose a MG and ton of ammo for an AMS but that is just me. :)

http://mwo.smurfy-ne...742d88be9b6cae9

#62 Almond Brown

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Posted 16 October 2013 - 09:42 AM

View PostMonkeyCheese, on 15 October 2013 - 05:12 PM, said:


Not really ran into a all streak kintaro today and I simply outran it, and that was 150kph non speed tweaked, tweaked is just under 170kph.


And AMS will shoot down Streaks if you just keep your distance under control. :)

#63 Almond Brown

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Posted 16 October 2013 - 09:46 AM

View PostFupDup, on 16 October 2013 - 09:32 AM, said:

Players have the ability to get better over time. Mechs do not, unless directly patched by the devs.


Which had happened. Are we assuming that will never happen again?

P.S. Some players play for FUN btw, they care little about becoming Leet. **** them though right?

#64 FupDup

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Posted 16 October 2013 - 09:52 AM

View PostAlmond Brown, on 16 October 2013 - 09:46 AM, said:

Which had happened. Are we assuming that will never happen again?

PGI's mech quirks schedule is rather bland as it just adds meaningless things like +arm swing and other stats. They also only do their passes once in a blue moon, and don't go back to re-do things that already got passed over (i.e. pulse lasers not touched since they got "normalized," nothing additional for medium mechs after they all got maneuverability buffs, etc.).


View PostAlmond Brown, on 16 October 2013 - 09:46 AM, said:

P.S. Some players play for FUN btw, they care little about becoming Leet. **** them though right?

Effective mechs are fun, though. :\


And I'm not trying to become leet, I just want to farm spacebucks and buy robots (good robots are more efficient at this).

#65 Almond Brown

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Posted 16 October 2013 - 10:01 AM

View PostFupDup, on 16 October 2013 - 09:52 AM, said:

PGI's mech quirks schedule is rather bland as it just adds meaningless things like +arm swing and other stats. They also only do their passes once in a blue moon, and don't go back to re-do things that already got passed over (i.e. pulse lasers not touched since they got "normalized," nothing additional for medium mechs after they all got maneuverability buffs, etc.).

Effective mechs are fun, though. :\

And I'm not trying to become leet, I just want to farm spacebucks and buy robots (good robots are more efficient at this).


So anything that runs below 169.3kph (tweaked)is also ineffective too right? Or does your criteria to pass the "effective" test have a Mechs having an Alpha of 65 points and up?

Given a little focus and awareness, why couldn't this Mech be effective? Because it's only 20t?

http://mwo.smurfy-ne...7b7d0e27e0d002b

Edited by Almond Brown, 16 October 2013 - 10:50 AM.


#66 Asakara

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Posted 16 October 2013 - 10:05 AM

Personally I think the HS requirement is fine.

A max speed locust with AMS and 5 medium lasers does well in my book, even when I have to add 3 extra heat sinks to make the 10 minimum.

http://mwo.smurfy-ne...af07404bab634e0

#67 FupDup

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Posted 16 October 2013 - 10:07 AM

View PostAlmond Brown, on 16 October 2013 - 10:01 AM, said:

So anything that runs below 169.3kph (tweaked)is also ineffective too right? Or does your criteria to pass the "effective" test have a Mechs having an Alpha of 65 points and up?

Given a little focus and awareness, why couldn't this Mech be effective? Because it's only 20t?

http://mwo.smurfy-ne...c48abd7e7eef915

The Locust's speed advantage over the Jenner isn't nearly large enough to compensate for the Jenner's dramatically greater firepower, armor, and jumpjets. And now we've got Commandos and 2 Spider variants that can match the Locust's speed or even outrun it in the case of Commandos, while still being better protected and armed. A Locust can still kill things, but currently the only true role the Locust has is to be super-duper hardmode. Once I've finished grinding them to master (I payed for them after all so I might as well get my money's worth out of them), I probably won't even look at the poor little guy again. The effort:reward ratio is just way too low to make it worthwhile in the long run.


As for your example build, you stripped leg armor on a Locust. That's worse than stripping the right torso armor on a Hunchback. :\

Edited by FupDup, 16 October 2013 - 10:10 AM.


#68 Deathlike

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Posted 16 October 2013 - 10:19 AM

View PostFupDup, on 16 October 2013 - 10:07 AM, said:

The Locust's speed advantage over the Jenner isn't nearly large enough to compensate for the Jenner's dramatically greater firepower, armor, and jumpjets. And now we've got Commandos and 2 Spider variants that can match the Locust's speed or even outrun it in the case of Commandos, while still being better protected and armed. A Locust can still kill things, but currently the only true role the Locust has is to be super-duper hardmode. Once I've finished grinding them to master (I payed for them after all so I might as well get my money's worth out of them), I probably won't even look at the poor little guy again. The effort:reward ratio is just way too low to make it worthwhile in the long run.


As for your example build, you stripped leg armor on a Locust. That's worse than stripping the right torso armor on a Hunchback. :\


I see you have the Overlord package... why did you succumb to bad mechs (Locust) and badly scaled mechs (Shadow Hawk) in that grab deal!

There's something odd that seems to make my shots on a Locust do a lot less damage that I'd like, and I'd attribute some of it to HSR/lag, but when something blows up on the Locust, it goes down soon after.

#69 Marlowe Lecter

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Posted 16 October 2013 - 10:23 AM

View PostRhapsody Repine, on 15 October 2013 - 02:49 PM, said:

Just for Reference.

Here's my current 1V(P): LCT-1V

Look at 'all' of that empty space. Nearly 2/3 of the mech is left empty. Now, im not saying i should be able to fill up every single slot on the mech. But there's 4 heatsinks there, that are taking up 4 tons, + 4 slots. That may seem like a 'small' penalty, but As you have all pointed out. Its a 'light' mech. Anything done to chop out its legs ontop of it already being small is just stupid.


and there is your problem - no Endo or Ferro. Use those and you can have max armor all that ammo and 1.15 tons free to up the engine...or put the max engine it in and lose 1 ton of ammo. So if we do as you suggest and either add the 10 heatsinks into the engine or give folks a few extra slots...suddenly you start seeing locusts that have weapons they shouldn't have. You really should try all the upgrades before saying things aren't fair.

View PostAlmond Brown, on 16 October 2013 - 09:39 AM, said:


Try this one dude. Better build over-all. I would lose a MG and ton of ammo for an AMS but that is just me. :D

http://mwo.smurfy-ne...742d88be9b6cae9

There is no reason to pay the 1.5 million for doubles on this mech. Its one of the few you can get away with not doing that.

#70 Almond Brown

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Posted 16 October 2013 - 10:45 AM

View PostMarlowe Lecter, on 16 October 2013 - 10:23 AM, said:


and there is your problem - no Endo or Ferro. Use those and you can have max armor all that ammo and 1.15 tons free to up the engine...or put the max engine it in and lose 1 ton of ammo. So if we do as you suggest and either add the 10 heatsinks into the engine or give folks a few extra slots...suddenly you start seeing locusts that have weapons they shouldn't have. You really should try all the upgrades before saying things aren't fair.


There is no reason to pay the 1.5 million for doubles on this mech. Its one of the few you can get away with not doing that.


Go to the model, de0select the DBL's and tell me what Heat Efficiency you get. Is 18% even a number you would contemplate, really. The doubles make those Lasers at least useable. Why bother with any if you can't fire them at all without shutting down?

#71 Almond Brown

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Posted 16 October 2013 - 10:50 AM

View PostFupDup, on 16 October 2013 - 10:07 AM, said:

The Locust's speed advantage over the Jenner isn't nearly large enough to compensate for the Jenner's dramatically greater firepower, armor, and jumpjets. And now we've got Commandos and 2 Spider variants that can match the Locust's speed or even outrun it in the case of Commandos, while still being better protected and armed. A Locust can still kill things, but currently the only true role the Locust has is to be super-duper hardmode. Once I've finished grinding them to master (I payed for them after all so I might as well get my money's worth out of them), I probably won't even look at the poor little guy again. The effort:reward ratio is just way too low to make it worthwhile in the long run.

As for your example build, you stripped leg armor on a Locust. That's worse than stripping the right torso armor on a Hunchback. :\


Given that that "stripping" as you call it makes the armor distribution almost even over-all, what little there is to start with, does it really matter in the long run?

#72 Bagheera

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Posted 16 October 2013 - 11:00 AM

View PostZyllos, on 15 October 2013 - 02:15 PM, said:


Please, do not perpetuate this myth.

There is absolutely no difference between MWO and CBT engine weight differences to outside heatsinks needed.

The only difference between MWO and CBT, is that the cockpit and gyro weights have been added to engines, then the weights of heatsinks needed outside the engine was subtracted.

This means for the engine type, rating, and 10 base heatsinks, have the absolute same weight and critical slots taken in both MWO and CBT.

The only engine that does not follow this is the 100 XL (I believe, have to go back and check my numbers again) because it would technically have "negative" weight.

EDIT: This is not to say that I agree with what PGI did, I don't. But their implementation makes the numbers correct.


This.

It's a round about way of getting there, took me forever to figure out, and I'm not a huge fan of it but there it is.

I sort of want a locust, but every time I hover over the buy button the image of one disintegrating from a single well placed ac20 round stops me.

Edited by Bagheera, 16 October 2013 - 11:02 AM.


#73 Deathlike

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Posted 16 October 2013 - 11:10 AM

View PostBagheera, on 16 October 2013 - 11:00 AM, said:


This.

It's a round about way of getting there, took me forever to figure out, and I'm not a huge fan of it but there it is.

I sort of want a locust, but every time I hover over the buy button the image of one disintegrating from a single well placed ac20 round stops me.


Well, the Locust is the poster child for all FPS type games of the "target of all one shot kills".

#74 wintersborn

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Posted 16 October 2013 - 11:51 AM

The only reason to play a Locust is because they are new and they look good IMO.

Without the speed advantage and a smaller profile along with a smaller hit box etc. it simply is a waste.

To add insult to injury they increased the Broken Spider chassis speed and thus its lag shield.

PGI simply does not seem to know what they are doing and who wants to invest in a game/company like that?

#75 Coralld

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Posted 16 October 2013 - 12:00 PM

View PostRhapsody Repine, on 15 October 2013 - 05:46 PM, said:

A 'light' mech, that 'requires' another light mech to be usefull... is a broken mech.

But it doesn't require another light mech to be useful. I have killed plenty of Spiders and Jenners 1v1 with my Streak Locust. The Streak Locusts only weakness is ECM, which is why I was saying if you have a team mate that has ECM and or BAP then its really a none issue. My Streak Locusts job is to stay with the main body of our team and deal with enemy Lights that try to disrupt and harass our team and its VERY good at its job sense it can kill other Lights faster then any thing else in its weight class.
Sure its not perfect and not the end all be all, but I found a load out and role it does very well in.

Edited by Coralld, 16 October 2013 - 08:31 PM.


#76 FupDup

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Posted 16 October 2013 - 01:44 PM

View PostDeathlike, on 16 October 2013 - 10:19 AM, said:

I see you have the Overlord package... why did you succumb to bad mechs (Locust) and badly scaled mechs (Shadow Hawk) in that grab deal!

It's for the LP and C-Bill bonuses (Phoenix heroes seem to be better priced than normal heroes). I do NOT want to grind out to level 60 Wolf's Dragoons Clan tech the hard way. The premium time will be nice, too, and it gives me a lot of mechs to grind through as I get time available (it'll be a while).

Edited by FupDup, 16 October 2013 - 01:44 PM.


#77 The Justicar

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Posted 16 October 2013 - 03:42 PM

View PostCoralld, on 16 October 2013 - 12:00 PM, said:

but I found a loud out and roll it does very well in.


LOAD OUT AND ROLE

Couldn't help it.

#78 Deathlike

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Posted 16 October 2013 - 03:59 PM

View PostFupDup, on 16 October 2013 - 01:44 PM, said:

It's for the LP and C-Bill bonuses (Phoenix heroes seem to be better priced than normal heroes). I do NOT want to grind out to level 60 Wolf's Dragoons Clan tech the hard way. The premium time will be nice, too, and it gives me a lot of mechs to grind through as I get time available (it'll be a while).


I see a better opportunity in a future Clan founders package.

#79 FupDup

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Posted 16 October 2013 - 04:03 PM

View PostDeathlike, on 16 October 2013 - 03:59 PM, said:


I see a better opportunity in a future Clan founders package.

Good point...although this lets me work on C-Bills earlier.

#80 Racklesnack

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Posted 16 October 2013 - 04:08 PM

View PostFajther, on 15 October 2013 - 03:05 PM, said:

The locust is about to become the fastest mech in the game. (169 kph)

DEATH'S KNELL 171
:P





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