The Locust Cockpit
#41
Posted 16 October 2013 - 05:46 PM
One thing I do love about the cockpit is that when you're barrelling along at 150+ kmh, the tunnel view and the landscape whizzing past gives a crazy-fun feeling of speed. And it takes a little bit of crazy to pilot the Locust
#42
Posted 16 October 2013 - 05:52 PM
Other than that, I agree with you. Those bars in the cockpit are a little too thick and located in rather poor locations. Other than that, it looks amazing and small.
#43
Posted 16 October 2013 - 06:18 PM
#44
Posted 17 October 2013 - 07:27 AM
Now if I slather it in xmas lights or something we may have a different story.
#45
Posted 17 October 2013 - 08:04 AM
ChuChuRo, on 16 October 2013 - 10:44 AM, said:
The mech is already hard to play without any JJ, ECM and being squishy as hell. Why do they try to give those who still dare to run this mech an even harder time by impairing their vision to such an extent?
The sun roof is for a clear view when your Locust is legged with its face in the ground.
Edited by CygnusX7, 17 October 2013 - 08:05 AM.
#46
Posted 17 October 2013 - 09:15 AM
Besides, always having a nice tan is not such a bad thing.
Edited by Mystere, 17 October 2013 - 09:20 AM.
#47
Posted 17 October 2013 - 09:24 AM
#48
Posted 17 October 2013 - 09:46 AM
Also something I noticed that may come in handy for "shutdown scouting": When most mechs shut down, they lurch forward giving you a view of nothing but the ground. The Locust just sort of crouches, so you can still look out over the field.
#49
Posted 17 October 2013 - 01:17 PM
The picture below was taken after changing my FoV to 79 degrees in the user.cfg file:
So much more vision! And funny how much further back everything feels, even when I made pains to make sure I was in the exact same position in each picture. Then I turn my head... Look at that view!
#50
Posted 17 October 2013 - 03:01 PM
this video by NgNg will tell you how to do it.
Just a heads up in my case Pirahna games was in my games folder not program files.
Edited by Ravihn, 17 October 2013 - 03:01 PM.
#52
Posted 18 October 2013 - 06:06 AM
It's too bad PGI won't implement bezel compensation and side screen angle for those of us who have 3 screens.
To have side monitors displaying the side views out of your mechs cockpit would increase immersion by quite a bit.
Edited by CygnusX7, 18 October 2013 - 06:07 AM.
#53
Posted 18 October 2013 - 07:06 PM
#54
Posted 21 October 2013 - 11:26 AM
Almost unplayable. I had to squint the whole match.
Edited by Tirick Fire, 21 October 2013 - 12:36 PM.
#55
Posted 21 October 2013 - 01:57 PM
Sure I can deal with it and suck it up. However, I want PGI to get my feedback and that is that the field of view for a locust is ridiculous.
#56
Posted 30 October 2013 - 06:57 AM
I fixed that problem by my monitors xD
#57
Posted 30 October 2013 - 07:07 AM
#59
Posted 30 October 2013 - 07:50 AM
14 user(s) are reading this topic
0 members, 14 guests, 0 anonymous users