

How Is This Good Game Design?
#1
Posted 20 October 2013 - 11:39 AM
2 PPC Jenner + 1 SL + 10 DHS + 97% armor moves at 124 KPH
You have a ridiculously microscopic high speed sniper that has the long range fire power of most heavies in the game now.
<sarcasm>Thank GOD the developers did not put in hard point limitations in the game. Best decision they've made to date.</sarcasm>
#2
Posted 20 October 2013 - 11:56 AM
Larger mechs have larger heat capacity, on top of being able to cram in more heat sinks to raise it (and dissipation) even further.
And good luck in that thing when you take an AC/20 to the face because you were moving so slow.
#3
Posted 20 October 2013 - 11:58 AM
Felio, on 20 October 2013 - 11:56 AM, said:
Larger mechs have larger heat capacity, on top of being able to cram in more heat sinks to raise it (and dissipation) even further.
And good luck in that thing when you take an AC/20 to the face because you were moving so slow.
Why would you close to short range to fight a mech with that? You fight at max range, do one burst, wait to cool, pop out and do another burst again.
That being said, no hard point limitations leads to a number of unexpected scenarios that the game designers haven't had the forethought to address.
#4
Posted 20 October 2013 - 12:02 PM
#5
Posted 20 October 2013 - 12:07 PM
Rhent, on 20 October 2013 - 11:58 AM, said:
Why would you close to short range to fight a mech with that? You fight at max range, do one burst, wait to cool, pop out and do another burst again.
That being said, no hard point limitations leads to a number of unexpected scenarios that the game designers haven't had the forethought to address.
I think his point was more that the mech moves slowly for a Light. Would you rather it said when you take a couple of LLs to the face?
Also, MWO does have hard point limitations, so not sure what you guys are on about. It's not like you can any weapons and any amount in any mech.
Also the OP's mech is screwed against any other Light. Too slow to run away, and deals ZERO damage inside of 90 meters.
**edit**
Meh, I hate people of few words, always ninjaing me!!

Edited by Nick Makiaveli, 20 October 2013 - 12:08 PM.
#6
Posted 20 October 2013 - 12:12 PM
Nick Makiaveli, on 20 October 2013 - 12:07 PM, said:
I think his point was more that the mech moves slowly for a Light. Would you rather it said when you take a couple of LLs to the face?
Also, MWO does have hard point limitations, so not sure what you guys are on about. It's not like you can any weapons and any amount in any mech.
Also the OP's mech is screwed against any other Light. Too slow to run away, and deals ZERO damage inside of 90 meters.
**edit**
Meh, I hate people of few words, always ninjaing me!!

The mech is sporting ERPPC's + SL to use when its in over heat. So there is no 90M range. You can also switch it out to PPC's if you want to risk getting closer to the opposing mechs than you can with ERPPC's.
The hard point limitation is a joke. You can place whatever you want in the slot for that type. AC's are about the only limitation where developers took some time to think about how people would use them.
#9
Posted 20 October 2013 - 12:29 PM
Adiuvo, on 20 October 2013 - 12:22 PM, said:
If you want a sniper light, use this.
Good thing you know math's and sniping. I take it when you snipe, you stand out int he open and fire non-stop until you overheat and that is how you judge a build right? You don't run out, fire, and then retreat back out of firing range to cool down again. I mean, who does that?
#10
Posted 20 October 2013 - 12:33 PM
Rhent, on 20 October 2013 - 11:39 AM, said:
2 PPC Jenner + 1 SL + 10 DHS + 97% armor moves at 124 KPH
You have a ridiculously microscopic high speed sniper that has the long range fire power of most heavies in the game now.
this is more afunction of engine DHS being 2.0 and externals at 1.4. Large mechs stacking 21 DHS to cram a third PPC vs a jenner with only 2 PPC and only engine DHS the jenner even wins on dissapation.
2 PPC with engine DHS at 1.5 and those on the chassis at 1.5 or 1.75 would suddenly turn the tables as the jenner would never be able to compete with a 21 DHS mech in terms of damage over time or heat handling.
small snipers will always exist regardless. 1 ERPPC is better than 2 normal PPC on a light mech if your aim is good you can pretty much stay at 1000m and be untouchable except to other lights.
just another tactical option really.
#11
Posted 20 October 2013 - 12:39 PM
Rhent, on 20 October 2013 - 12:29 PM, said:
Good thing you know math's and sniping. I take it when you snipe, you stand out int he open and fire non-stop until you overheat and that is how you judge a build right? You don't run out, fire, and then retreat back out of firing range to cool down again. I mean, who does that?
Why don't you show us some videos of you dominating in this mech? We could all learn something!
PS: It won't work because it is a **** mech design. As soon as another light finds you, you die instantly with no recourse. Why don't you think all the top lights use this mech? You think you are the first genius to be like "hardeehar I'll put 2 PPCs on this bad boy and lightem up!" It's been tried, and it sucks.
Edited by PEEFsmash, 20 October 2013 - 12:40 PM.
#12
Posted 20 October 2013 - 12:41 PM
#13
Posted 20 October 2013 - 12:42 PM
PEEFsmash, on 20 October 2013 - 12:39 PM, said:
Why don't you show us some videos of you dominating in this mech? We could all learn something!
PS: It won't work because it is a **** mech design. As soon as another light finds you, you die instantly with no recourse. Why don't you think all the top lights use this mech? You think you are the first genius to be like "hardeehar I'll put 2 PPCs on this bad boy and lightem up!" It's been tried, and it sucks.
PEEF aren't you spending your days trying to get Assaults torso turning radius nerfed? Isn't that you cause celeb?
I gave the mech as an example of Hard Point issues with the game. Its a fast dual ERPPC sniper that can engage, fire and then pop and scoot out quicker than any other dual PPC sniper in the game. It is an example of unintended consequences of having no hard point limitations.
But anyways thanks for dropping in, could you send me an email when you start your 5th thread on nerfing Assault Torso turning radius, its a great read. Its like reading about clansmen trying to get jim crow laws back in place, and just as biased.
#14
Posted 20 October 2013 - 12:45 PM
2 Erppc's -> too hot
XL 245 -> too slow, reducing heat efficiency by trading a 2.0 for a 1.4 DHS
Using both arms -> wasted tonnage in armor and bad convergence
random sLas -> why...
No Jump Jets -> just use a cicada
Armor Distribution -> why are you maxing head armor instead of its torsos?!
Verdict: This mech is pretty much a
Too many problems. Try again.
#15
Posted 20 October 2013 - 12:45 PM
Rhent, on 20 October 2013 - 12:42 PM, said:
PEEF aren't you spending your days trying to get Assaults torso turning radius nerfed? Isn't that you cause celeb?
I gave the mech as an example of Hard Point issues with the game. Its a fast dual ERPPC sniper that can engage, fire and then pop and scoot out quicker than any other dual PPC sniper in the game. It is an example of unintended consequences of having no hard point limitations.
But anyways thanks for dropping in, could you send me an email when you start your 5th thread on nerfing Assault Torso turning radius, its a great read. Its like reading about clansmen trying to get jim crow laws back in place, and just as biased.
So what do you think about this?
I mean if we're making useless builds that 'highlight' hardpoint 'issues' in a meaningless nonviable way...
Edited by Adiuvo, 20 October 2013 - 12:45 PM.
#16
Posted 20 October 2013 - 12:53 PM
Adiuvo, on 20 October 2013 - 12:45 PM, said:
I mean if we're making useless builds that 'highlight' hardpoint 'issues' in a meaningless nonviable way...
You have 15% armor on it and you have 7 PPC's on it including an AC/10. Even before ghost heat, you couldn't fire 7 PPC's. Troll elsewhere.
The example I gave above is the fastest 2 PPC sniper in the game, drop the SL and you also have max armor. If the developers had looked at Hard Point limitations and Convergence, we would not have to deal with the ghost heat mechanic. A mechanic mind you that a new player will have no idea exists.
How hard would it have been for the developers to pick certain lights to be able to use a single PPC or UAC/5 etc... via hard point limitations. Instead, that did not happen. So you are seeing a lot of unintended consequences mech chassis coming out.
#17
Posted 20 October 2013 - 01:00 PM
Adiuvo, on 20 October 2013 - 12:45 PM, said:
I mean if we're making useless builds that 'highlight' hardpoint 'issues' in a meaningless nonviable way...
http://mwo.smurfy-ne...37af96d1439773b
Nah this mech is too strong, too powerful. Needs to be nerfed asap im sure.
#18
Posted 20 October 2013 - 01:00 PM
Rhent, on 20 October 2013 - 12:42 PM, said:
I don't really think playing a fast, long range harasser is necessarily a problem. Yes, you can be effective against a certain type of build, but you also are extremely weak against others. You can't kite a light for long and as soon as he gets in range, you're toast. These builds tend to be highly susceptible to being singled out and hunted down because they are annoying and often alone.
There are a lot of teams who do use a single light as a long range harasser. Usually it's the Raven 3L, or Spider 5D for the ECM. It can do alright, but it's hardly OP.
So to answer your original question, yes I do think it's good for game design to create a wide variety of builds and playstyles.
#19
Posted 20 October 2013 - 01:02 PM
Rhent, on 20 October 2013 - 12:53 PM, said:
What are the "unintended consequences?" The only unintended consequence is that some poor player, maybe you, will be fooled into thinking they've created a useful build when they have actually created a steaming pile of {Scrap}.
Here is what you are actually saying:
HOW COULD THE DEVELOPERS LET ME MAKE ONE OF THE WORST MECHS EVER? I MEAN, LIMIT MY HARDPOINTS PLEASE BECAUSE WITHOUT PGI NANNY STATE I CAN'T STOP MYSELF FROM MAKING ****** BUILDS!
#20
Posted 20 October 2013 - 01:03 PM
Rhent, on 20 October 2013 - 12:42 PM, said:
PEEF aren't you spending your days trying to get Assaults torso turning radius nerfed? Isn't that you cause celeb?
I gave the mech as an example of Hard Point issues with the game. Its a fast dual ERPPC sniper that can engage, fire and then pop and scoot out quicker than any other dual PPC sniper in the game. It is an example of unintended consequences of having no hard point limitations.
.
Is this serious? Is he just trolling? I cannot understand..
You do know it basically runs the same speed as a ssrm kintaro?? You know with that kind of heat you will never break 200 dmg in a game?? Why not take a cicada with no jjs?? Why the **** is there a small laser and full head armour?!?!?!?!?!?!?
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