Ari Dian, on 16 October 2013 - 04:42 AM, said:
... and 2/3 of the weight of the spider. Hell, what a surprisse.
Yes, one drawback is that the Locust cant have jump jets and is missing the ECM (at least should have one imo).
The point I was making here was that it's nearly the same size as a mech that's 50% heavier than it. Plus it has thicker legs, and a longer, wider profile, which makes it harder to spread what little damage it can withstand. It needs to be scaled down, like a lot of mechs, but it needs it more, because it can only take one or two hits before dying.
Lostdragon, on 16 October 2013 - 07:42 AM, said:
There is no assault in the game that is too slow and ponderous not to be able to get a light mech in it's FOV before it get's cored from the rear. The assault can also put its back to a wall and force the light to disengage or come into its firing arc.
That's not entirely true. The Stalkers (except for Misery, and
maybe the 3F) can't turn fast enough to face an agile light (I know a Spider can do it, at least).
But that's assuming it has no backup (which means it's probably the only enemy left), and isn't smart enough to put their back against a wall.