Kmieciu, on 17 October 2013 - 05:26 AM, said:
So the 160 engine itself weighs (7 tonnes - Gyro - Cocpit) = 2 tonnes ? How about a 145 engine? Should it be weightless?
Admit you just want those 4 extra free tonnes for your Locust :-)
Again. I am not up for removing the 10 HS limit. Mainly because i am a BT-TT Junkie.
And the 160 Engine weight 6 tons. With 10 Heatsinks.
A 120 Engine (To get one that would weight less) weight 4 tons in the TT. it has 10 heat sinks (4 in the engine). Add the Gyro and Cockpit and you get the MWO weight of 3t (+6t for the heatsinks).
In the TT its: 4 for the engine, 2 for the gyro, 3 for the cockpit. Same 9t.
PGI had to add the Gyro and Cockpit weight to the engine BECAUSE of the lower heatsinks in the engine. In closed beta the Cockpit was seperate, and they got some problems with the engine weights in the lower end because of this. They were to heavy.
The whole problem comes from the way the UI handle the mechbuild. Normaly, if you would place an engine of less than 250 on a mech, there would be some area with "to place equipment". And in this area would be the spare heatsinks that dont fit in the engine, but belong to it.
I like the way PGI did it with the lower engines. Its easy and working. And you dont have to bother with the gyro and cockpit. It is just a bit strange for non TT player to understand why the engines make so strange weight jumps (200 to 205, 300 to 305).
Now you could say they should just ignore the build rules for mechs, and change these. But no matter what. MWO is based on the TT, and the build rules and weights of the equpment in one of the only parts they cant really change without messing up a lot of other stuff and would cause more problems as it would solve.
The one part they "could" drop would be the 10 HS min rule. But imo this is not really worth it. Because there are to few mechs who would work with less than 10 HS.
So in my opinion they should keep it like it is. There are other problems in the game that are more important.