Nryrony, on 17 October 2013 - 07:49 AM, said:
I think all you read was this:
And bather defently not to read this...
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Anyways, here we go again:
This is not Battletech this is Mechwarrior Online, this means we don't have cotrol over infantry, tanks, dropships, battlecrusers (in Orbit), Aircraft, artillery or multiple mechs.
This is not Battletech this is Mechwarrior Online, this means we don't have cotrol over infantry, tanks, dropships, battlecrusers (in Orbit), Aircraft, artillery or multiple mechs.
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The reason for this is because it is not a strategy game, like the TT is. But it is a real time fps about mechs shooting mechs in team-fights.
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And since we can only control one mech per person, they need to have at least a rough balance. If this is not give, there won't be a rational reason to play an inferior mech.
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To avoid such a system and make everyone useful, a class/role system makes sense.
This was just a rough example, don't take it too literally...
This was just a rough example, don't take it too literally...
What we have in game now is more Hussar or Light Cav than pure Scouts.
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However, I think a rogue is a fitting description for the role a light could for-fill. Like a rogue, they are fast, don't deal much dmg in direct combat, but have the ability to doge and back-stab.
Note that armor does not and should not equal survive-ability, same goes for firepower and the ability to kill your enemy.
Note that armor does not and should not equal survive-ability, same goes for firepower and the ability to kill your enemy.
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If we improve the "roles" we already have and change them eventually into a balanced class based system, we would have a very nice solution that is fair for every one.
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In a PUG FPS world do you really think people would even care for that gratitude? I just think you have a very optimistic view here.