AgentGG, on 15 October 2013 - 08:19 PM, said:
After playing the shadowhawk for 8 straight hours I've landed on a build that routinely gets me over 500 damage and I peaked at 970 one round.
Smurfy Link
Overview of Setup:
Endosteel
3 Jumpjets
10 Double heatsinks
XL 300
3 SSRMS2 + 2 tons ammo
1 Med Pulse
AC10 + 4 tons of ammo
I fire my AC10 as much as I can, mixing in steaks and pulse when in range. When I'm accurate with my shots and manuver alot to stay alive, I achieve top marks in many of my games.
This is almost identical to what I ended up with after 19 matches and Basics done on the first day with my SHD-2H, just with a regular ML and I don't know what I did with the extra ton (armor maybe?). I stuck with the AC5/UAC5 to begin with, but just found I wanted more "punch", and the AC/10 was just what I needed.
I find it works well sitting back in the "second row" of the fight, constantly harassing any available target with my AC/10 using the JJs to get around terrain. It's a great weapon for finishing wounded components and mechs (more than once finishing with 4-5 kills for just ~350-400dmg, just 'stealing' kills everywhere
). I just keep moving as much as possible.
I then can move in with the ML and the 3xStreaks to finish off wounded mechs at the end of the match (I would love to have 2xMLs in that arm though!). Also good for chasing off lights as noted earlier.
I haven't found the XL to be a huge liability. If I'm on top of things, but still go down, I've typically been down to internals on all my torsos at that point, often losing my arms before then also.
I've really found that the Shadowhawk is a really great mech to drive all around.
Also, it seems to me that the torso incline up/down is pretty terrific. Maybe it's just me - has anyone else noticed?
-km
Edited by Kalam Mehkar, 16 October 2013 - 01:07 PM.