

Locust Damage
#81
Posted 18 October 2013 - 09:11 AM
That, and I've found that dual AMS and high speed seems to do surprisingly well at countering less than 4xSSRM2s.
#82
Posted 03 November 2013 - 11:25 AM

#83
Posted 03 November 2013 - 01:50 PM
Of course, I use CB/XP earned as a metric for what is a good game, not enemies killed or damage done:


My averages are 537 XP and 102,982 CB/match, so anything topping that is a good match in my book.
Edited by stjobe, 03 November 2013 - 01:53 PM.
#84
Posted 04 November 2013 - 06:27 PM
Hugging thunderbolts and battlemasters is fun.

And I am still about 1000 exp away from speed tweaking it.
Edited by MonkeyCheese, 04 November 2013 - 06:31 PM.
#85
Posted 04 November 2013 - 06:41 PM


#86
Posted 04 November 2013 - 06:45 PM
#87
Posted 04 November 2013 - 07:39 PM
Syllogy, on 18 October 2013 - 07:20 AM, said:
85% of light pilots can effectively pilot a Locust.
Actually you should be aware ELO matchmaking will make the games terrible for him. At the very least MM is going say his Locust = A Spider or Jenner.. At Worst... An Assault mech.

I did this last weekend... MUAHAHAHAHAHAH !!

No GXP or Premium Time required !!

#88
Posted 04 November 2013 - 07:48 PM
The unlucky Locust.. If only he wasn't legged at that exact moment or the last heavy and assault mech NOT use the base cap against him.
Locust eats Spiders after a long long chase around Mordor.
#89
Posted 05 November 2013 - 02:22 AM
This isn't a complaint, as shooting them with anything else is still so effective, but it's just been very obvious that there is a huge locking difference (for me at least) between the Locust and all the other chassis. Even a Spider or Commando with ECM can lock quicker if I'm not countering.
Edited by William Mountbank, 05 November 2013 - 04:30 AM.
#90
Posted 05 November 2013 - 03:58 AM
William Mountbank, on 05 November 2013 - 02:22 AM, said:
This isn't a complaint, as shooting them with anything else is still so effective, but it's just been very obvious that there is a huge locking difference (for me at least) between the Locust and all the other chassis. Even a Spider or Commando with ECM can lock quicker if I'm not countering.
Hmmmmm... Nope... Tried Artemis ?

But I gave up on putting missiles in the S though... Settled with the ERLL so, I can more directly useful in battle. (As per the video above.)
Edited by ShinVector, 05 November 2013 - 03:59 AM.
#91
Posted 05 November 2013 - 06:46 AM
Huntsman, on 15 October 2013 - 09:44 PM, said:

And here I've been entertaining myself killing people in Locusts and winning matches for my team, have I been doing it wrong the whole time?
#92
Posted 05 November 2013 - 10:23 AM
3M is always 300-500.
#93
Posted 05 November 2013 - 11:50 AM
Died, but thought 400 odd damage was acceptable (4x SRM2, 2T of ammo,1x ML)

Kill stealing in the 1P.

More kill stealing!

There's probably better out there of course, but thought more evidence the locust is actually pretty damn fun couldn't hurt

Edit, also here's a 3M shot from last night to show how broken they are (read, awesome) compared to the others locusts.

Edited by Arcturious, 06 November 2013 - 12:16 PM.
#94
Posted 06 November 2013 - 02:55 PM
Got a kill via death by a thousand little papercuts on a hunchback lol.
#95
Posted 06 November 2013 - 04:27 PM
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