Bishop Steiner, on 16 October 2013 - 09:41 AM, said:
Yeah. it is.
Doe sit have a hunch, which stays even if you un-equip the AC.
Guilty as charged.
Do I have a 5/1 KDr in my SHS-2D2?
Yup.
So what gives? At the end of the day, I think most people having issues are the same who never figured out the Quickdraw (maybe not all, but most). It is NOT a toe to toe fighter, though it can fight it's own weigh quite well. It's not a fabulous support mech, though it can do so with the right build. It is a mobile, generalist mech, that like the Quickdraw, works best in the Cavalry role, sweeping in on engaged enemies, disengaging, using cover and doing it again.
Not every mech will fit every player or every playstyle. I see too many SHADs, and see too many people like myself, having a blast driving them, to feel the Mech itself is at any horrible disadvantage. And it will only get better with unlocked pilot skills.
That said, I WOULD like to see it a lil shorter (like 2 meters or so). But I gotta say, the number of times I could poke my ac and head over a ridge or building, and lay some UAC suppression love down range and pretty much not get hit back, is kinda handy, too.
Nice summary. i see the size alteration as a means of balancing the placement of the AC hard point. Very easy to ridge hump so the extra height is to give it a clear disadvantage. the thunder bolt would have the been bigger if it didn't use lrms.
So mech scaling might be related to weapon hard point heights. so we may never see this guy http://www.sarna.net/wiki/UrbanMech cause he would be scaled up to the point of DOA or just be too OP ridge humping.