

Spider Or Locust?
#1
Posted 16 October 2013 - 12:22 PM
#2
Posted 16 October 2013 - 12:24 PM
Friends don't let friends pilot Locusts.
#3
Posted 16 October 2013 - 12:26 PM
#4
Posted 16 October 2013 - 12:50 PM
Sowaka, on 16 October 2013 - 12:26 PM, said:
In the main the tonnage is spent on survivability. Starting with the Spider 5K the following changes or equipment are added:
1. Endo Steel chassis
2. Ferro Fibrous Armour
3. Beagle Active Probe
4. AMS plus Ammo; I don't do ECM
5. Laser Designator
6. 4 x Zoom Module
7. Artillery Module
Tactical Purpose
Primary: To carry out Reconnaissance for the Assault class units in my Lance.
Reason: On the larger maps Assaults cannot afford to head in the wrong direction.
Secondary: To Illuminate enemy Assaults with the designator.
Reason: To enable accurate LRM fire on ECM shielded targets.
Secondary: To engage an opportune target with Artillery Fire.
Reason: I have found the best possible use is to engage enemy who are Capping our primary base. It's psychological, they often think a larger unit is engaging them and run off.
Secondary: To survive.
Reason: To be able to carry out all of the above and in doing so be an effective team unit.
Recon All The Way
.

#5
Posted 16 October 2013 - 01:04 PM
Sowaka, on 16 October 2013 - 12:26 PM, said:
I will have to check on it. There is a timer function to prevent spam on it, but since they are rarely used prior to this patch, it's hard to remember how effective this is.
Edited by Deathlike, 16 October 2013 - 01:06 PM.
#6
Posted 16 October 2013 - 01:09 PM
#7
Posted 16 October 2013 - 01:09 PM
So - spider for now because of armor and jump-jets.
Locust once weight limits are in because it gives the rest of your team another 10 tons to play with.
#8
Posted 16 October 2013 - 01:26 PM
Charons Little Helper, on 16 October 2013 - 01:09 PM, said:
So - spider for now because of armor and jump-jets.
Locust once weight limits are in because it gives the rest of your team another 10 tons to play with.
Thanks, I hadn't thought about it that way but your right, if a unit is primarily going to be Recon only then it makes a lot of sense to give up tonnage for the armed units in the Lance.
I was thinking more along the lines of any speed advantage that the Locust may have; I know that there is a possibility that we will be getting MASC http://www.google.co....54176721,d.d2k at some stage, and from what I have read this would enable an ultra light unit like the Locust to be very useful in the Recon / Spotter role.
#9
Posted 18 October 2013 - 01:14 AM
If Locusts can get at least one additional Module Slot, and at least receive no fall damage from reasonable heights when moving around, then I might be inclined to go with them. Right now I feel Locusts need a bit more work to get them to where they could be more useful to the team since they are too brittle right now with their legs being way too vulnerable to fall damage at their speeds, even in a Recon role.
So, I'd say that the SDR-5V could be the best pure Recon mech available ATM, since it can have four Module Slots once Mastered, has the matching speed to Locusts, and has plenty of JJs to better escape, evade and reach heights no other mech can (I didn't add AMS because that can be used by savvy players to zero in on you when they see the bullet stream).
And in terms of Recon, I think the SDR-5K is outclassed by the SDR-5D and the RVN-3L based on hardpoints and ECM.
The 5K can fulfill the Recon role being a fast light, but I'd say its better suited as a harasser and finisher with its speed and MG's, in comparison.
Edit:
And for Modules I'd consider:
Sensor Range and Target Info Gathering for their Synergy with BAP to get enemy loadouts sooner and at max range, or TAG range if facing ECM.
And for the third and fourth Slots, the Artillery and Airstrike modules can be carried.
Edited by Praetor Shepard, 18 October 2013 - 01:20 AM.
#10
Posted 18 October 2013 - 05:08 AM
a) You need to have team mates with LRMs, without these, your tag is essentially useless, except for gathering info and then feeding it back.

c) Please please please tell me you have got JJ's on this mech, your loadout didn't mention them. Also for this very point the spider is instantly a winner over the locust, as a recon mech.
#11
Posted 18 October 2013 - 09:43 AM
"stirring the pot"
#12
Posted 18 October 2013 - 02:12 PM
#13
Posted 18 October 2013 - 02:51 PM
#14
Posted 18 October 2013 - 02:58 PM
#15
Posted 18 October 2013 - 03:59 PM
#16
Posted 18 October 2013 - 08:10 PM
DONTOR, on 18 October 2013 - 02:12 PM, said:
While I can appreiate the centiment, the only thing that matters at the end of the day are win results. No one cares if you piloted a Locust skillfully if your team lost.
#17
Posted 18 October 2013 - 08:32 PM
#18
Posted 18 October 2013 - 08:47 PM
nuff said.
for real post: More weapons, armor, JJ, ECM, all with equal speed and agility? There's no contest, and anyone that thinks there is is deluding themselves.
#19
Posted 18 October 2013 - 08:53 PM
RandomLurker, on 18 October 2013 - 08:47 PM, said:
nuff said.
for real post: More weapons, armor, JJ, ECM, all with equal speed and agility? There's no contest, and anyone that thinks there is is deluding themselves.
Um...Locust lacks alot of those things, dont you mean Spider?
#20
Posted 19 October 2013 - 03:12 AM
Edited by Kardax, 19 October 2013 - 03:13 AM.
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