

Please Remove Group Size Limits
#1
Posted 18 October 2013 - 05:31 AM
#2
Posted 18 October 2013 - 05:38 AM
#3
Posted 18 October 2013 - 06:30 AM
Edited by Ngamok, 18 October 2013 - 06:30 AM.
#4
Posted 18 October 2013 - 06:44 AM
Ngamok, on 18 October 2013 - 06:30 AM, said:
Sounds fair. Its supposed to be a team game.

#5
Posted 18 October 2013 - 06:45 AM
#6
Posted 18 October 2013 - 06:47 AM
Ngamok, on 18 October 2013 - 06:30 AM, said:
Yup, find a team or be cannon fodder. It's a team game.
#7
Posted 18 October 2013 - 06:53 AM
#8
Posted 18 October 2013 - 07:01 AM
#9
Posted 18 October 2013 - 07:10 AM
Khobai, on 18 October 2013 - 07:01 AM, said:
Pretty much every match has premades on both sides, with the holes filled in with solos. That wouldn't change.
The 4-person limit has always been stupid, since the moment they suggested it, and it continues to damage this game to this day.
#10
Posted 18 October 2013 - 07:11 AM
#11
Posted 18 October 2013 - 07:15 AM
You want to blame 3PV, Ghost heat, ECM or (insert FOTM here)..
It was pandering to the Lone Wolves that damaged the population of this game.
#12
Posted 18 October 2013 - 07:19 AM
Roadbeer, on 18 October 2013 - 07:15 AM, said:
You want to blame 3PV, Ghost heat, ECM or (insert FOTM here)..
It was pandering to the Lone Wolves that damaged the population of this game.
I wouldn't call them "lone wolves", as that implies something useful. They should be referred to as anti-social bads, who should stick to single-player games where they can use their cheat-codes.
#13
Posted 18 October 2013 - 07:36 AM
Ngamok, on 18 October 2013 - 06:30 AM, said:
Group size limit prevents 1 lance from grossly imbalance a match. As much as it sucks when a 5th friend log on and someone has to sit out, I don't have a problem at all with a 3 or 4 mech lance limit for pugs.
Edited by MadKobold, 18 October 2013 - 07:39 AM.
#14
Posted 18 October 2013 - 07:40 AM
Separate queue for groups and pugs.
Step 2:
Remove group size limitation and match player limitations (so an 11 person group goes against another 11 person group).
Step 3:
Mind blown... too much logical thought to handle.
Would it be perfect? Of course not. This way of doing things has about as many holes as emmental cheese. The current system, however, has more holes than a target in a weapon testing facility. So the improvement is not hard to be done.
P.S. Before anyone goes in and says that there wouldn't be enough people to fight with number of players from 5 to 11, then there's no reason to ever do a thing about their issues, since there are only 56 of them at any given time.
#15
Posted 18 October 2013 - 07:44 AM
Adridos, on 18 October 2013 - 07:40 AM, said:
Separate queue for groups and pugs.
Step 2:
Remove group size limitation and match player limitations (so an 11 person group goes against another 11 person group).
Step 3:
Mind blown... too much logical thought to handle.
Would it be perfect? Of course not. This way of doing things has about as many holes as emmental cheese. The current system, however, has more holes than a target in a weapon testing facility. So the improvement is not hard to be done.
P.S. Before anyone goes in and says that there wouldn't be enough people to fight with number of players from 5 to 11, then there's no reason to ever do a thing about their issues, since there are only 56 of them at any given time.
Pugs and groups are not distinct entities. Most groups are pugs.
If you're talking solos, then no, that's a stupid idea.
#16
Posted 18 October 2013 - 07:45 AM
Adridos, on 18 October 2013 - 07:40 AM, said:
Separate queue for groups and pugs.
Step 2:
Remove group size limitation and match player limitations (so an 11 person group goes against another 11 person group).
Step 3:
Mind blown... too much logical thought to handle.
Would it be perfect? Of course not. This way of doing things has about as many holes as emmental cheese. The current system, however, has more holes than a target in a weapon testing facility. So the improvement is not hard to be done.
P.S. Before anyone goes in and says that there wouldn't be enough people to fight with number of players from 5 to 11, then there's no reason to ever do a thing about their issues, since there are only 56 of them at any given time.
Except for the part where the DEVs said PUGs would fill in the team gaps so it would be 2 11 man teams and a PUG on both sides.
#17
Posted 18 October 2013 - 07:56 AM
Roadbeer, on 18 October 2013 - 07:15 AM, said:
You want to blame 3PV, Ghost heat, ECM or (insert FOTM here)..
It was pandering to the Lone Wolves that damaged the population of this game.
Kunae, on 18 October 2013 - 07:19 AM, said:
This is one of the problems. Most people don't even realize that "groups" are just PUGs using teamspeak.
#18
Posted 18 October 2013 - 07:57 AM
Kunae, on 18 October 2013 - 07:44 AM, said:
Why? Because you can't handle fighting decent opposition or playing the game the way it was supposed to be played?
Joseph Mallan, on 18 October 2013 - 07:45 AM, said:
And why? That pug is useless to them and he isn't going to enjoy getting torn to shreds in a fraction of a second, either. Lose-lose for both sides. Drop him altogether and voilá. He gets to fight on even terms and groups odn't have to put up with a useless baggage that may ruin their plan for them.
Sandpit, on 18 October 2013 - 07:56 AM, said:
I.E. Pugs with a clear advantage over their opposition. The other side should get aimbots, wallhacks or something of that kind to make the fight fair. And their mechs should have some -X% penalties, since they can form meaningful lance compositions, while the normal pugs are stuck with an RNG deciding whether the team has a chance of working together or not.
Edited by Adridos, 18 October 2013 - 07:59 AM.
#19
Posted 18 October 2013 - 08:02 AM
Adridos, on 18 October 2013 - 07:57 AM, said:
Why? Because you can't handle fighting decent opposition or playing the game the way it was supposed to be played?
And why? That pug is useless to them and he isn't going to enjoy getting torn to shreds in a fraction of a second, either. Lose-lose for both sides. Drop him altogether and voilá. He gets to fight on even terms and groups odn't have to put up with a useless baggage that may ruin their plan for them.
I.E. Pugs with a clear advantage over their opposition. The other side should get aimbots, wallhacks or something of that kind to make the fight fair. And their mechs should have some -X% penalties, since they can form meaningful lance compositions, while the normal pugs are stuck with an RNG deciding whether the team has a chance of working together or not.
He is that New Boot in the unit that the Command has assigned. Learn fast or tag along with someone that knows which end of the weapon is dangerous. If you wanna play a futuristic combat game you sometimes gotta think like a soldier!

Edited by Joseph Mallan, 18 October 2013 - 08:03 AM.
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users