Morderian, on 20 October 2013 - 02:33 PM, said:
well the Gauss atm also i think has an huge advantage when you use them as Jumpsniper weapon because all drawbacks are countered and only the ER-PPC heat is staying (easily countered by using standard PPC) while the Jumpsniper gets all advantages of the Gauss and has no drawbacks (still dont understand why i see less and less jumpsniper but maybe ac boats are now easier to use then adapting a bit, well ok they do also a lot more damage because they shoot the whole mechs to shred instead of destroying single parts of it)
I'm thinking about building a jump sniper highlander with PPC and Gauss:
http://mwo.smurfy-ne...6c83c0484a8eeb0
My plan is to put the PPCs on the space bar (weapon group 3 for me) and gauss on mouse 1. This way I can release mouse1 and press space at the same time when jumpsniping. Then on mouse 2 I will have AC/2 grouped together with Gauss. I will use them for both long and short range DPS situations, especially as a last ditch defense when people are too close to use the PPCs.
Of course if they blow off my Gauss arm I'd be screwed.
Not sure I'm going to pull the trigger on this though, as I'm averse to spending more actual $$ to get the Heavy Metal, the only mech with which this would be viable.