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Old Gauss Needed


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#81 Kaspirikay

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Posted 22 October 2013 - 05:00 AM

So people don't like it that the gauss is now an actual sniping weapon?

#82 TychoTheItinerant

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Posted 22 October 2013 - 05:09 AM

View PostKaspirikay, on 22 October 2013 - 05:00 AM, said:

So people don't like it that the gauss is now an actual sniping weapon?


Again - what about a charge mechanic makes the Gauss more of a sniper weapon than it was?

#83 AC

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Posted 22 October 2013 - 05:38 AM

View Postmwhighlander, on 18 October 2013 - 03:52 PM, said:

Solution:

-Remove Charge Mechanic.
-Increase Cooldown to 7 seconds

Problem Solved. Its now a sniper weapon that sucks in brawls due to horribad dps.



Honestly? I would prefer that. I feel the larger weapons all fire way too quickly.

#84 Lord Ikka

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Posted 22 October 2013 - 06:21 AM

I hadn't really used the new guass, didn't like the charge mechanic and didn't want to spend time learning it- but one of my regiment pulled out an old Gausscat build and began playing it. This lead me to dust off my old gausskitty and try it out. I found out that the charge wasn't too bad and that I was able to bring back the old beast. I found that placing the gauss rifles on all unused weapons groups is a good way to learn the timing and recharge of the weapon. When almost all of the boxes surrounding your reticle are changing, it's much easier to figure out.

#85 MeiSooHaityu

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Posted 22 October 2013 - 08:14 AM

Just FYI. Was playing Mechwarrior 3050 on the Super Nintendo not long ago. Both the Gauss Rifle and PPC had a charge mechanic :D.

Now, the game had all sort of other weird stuff going on (coolant to replenish a health bar LOL), but I just figured I would mention that MWO isn't the only game to employ this mechanic for the Gauss.

#86 TychoTheItinerant

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Posted 22 October 2013 - 08:36 AM

View PostMeiSooHaityu, on 22 October 2013 - 08:14 AM, said:

Just FYI. Was playing Mechwarrior 3050 on the Super Nintendo not long ago. Both the Gauss Rifle and PPC had a charge mechanic :D.

Now, the game had all sort of other weird stuff going on (coolant to replenish a health bar LOL), but I just figured I would mention that MWO isn't the only game to employ this mechanic for the Gauss.


I actually had and played that game. The Gauss rifle in that game was very strange, more like a "shotgun" than anything else. The game was fun (if difficult) but certainly not something I would model a first-person vehicle sim like MWO after. It was (by necessity, I suppose) ridiculously oversimplified and more reminiscent of an arcade shooter in the vein of Commando or Assault. They DID release a Mechwarrior game that was much closer to the traditional series but it did not do well and the SNES simply could not do a game like that well at all. (To be fair, the original Mechwarrior for PCs was very primitive as well)

#87 MeiSooHaityu

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Posted 23 October 2013 - 08:04 AM

View PostTychoTheItinerant, on 22 October 2013 - 08:36 AM, said:


I actually had and played that game. The Gauss rifle in that game was very strange, more like a "shotgun" than anything else. The game was fun (if difficult) but certainly not something I would model a first-person vehicle sim like MWO after. It was (by necessity, I suppose) ridiculously oversimplified and more reminiscent of an arcade shooter in the vein of Commando or Assault. They DID release a Mechwarrior game that was much closer to the traditional series but it did not do well and the SNES simply could not do a game like that well at all. (To be fair, the original Mechwarrior for PCs was very primitive as well)



Yea, I wouldn't model MWO off of Mechwarrior 3050 LOL.

Yea, Mechwarrior 3050 reminded me a lot of the Strike series (Desert Strike, Jungle Strike, Urban Strike,etc...). The strike games were more fluid though when it came to movement. I just got frustrated with how clunky Mechwarrior 3050 played.

The Gauss in that game is impossible too. I think it fires in an arc???

Anyway, I think the last console Mechwarrior release was Mechwarrior 2 on the Playstation. I should try and track down that game. I had Mechwarrior 2 on the PC, but trying to get that game to run on a PC now would be brutal.

#88 MizarPanzer

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Posted 23 October 2013 - 09:52 AM

The new gauss is an excellent weapon if you plan to use a pair of them as the primary source of damage-dealing. Such as a duel-gauss cataphract, K2 or Jagermech. It provides you with 30 points of pin-point alpha at a long range with little heat.

However, the change makes it very difficult to use as a weapon in conjunction with other weapons as you really need to focus for a second to get that charged shot off, during that period it will be difficult to also aim and use other weapons unless you are fantastic at multi-tasking.

#89 DrSlamastika

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Posted 24 October 2013 - 05:07 AM

View PostTychoTheItinerant, on 22 October 2013 - 04:31 AM, said:


Of course you don't, you're a marginally-literate yes-man.



Also, nice little backhanded "U JUST NEED SKILLZ LOL" jab there, bucko.



Why are you attacking me? BTW here is some print screen from yesterday, when I was playing with my Gaussosaur ( Misery: 4xLL + Gauss) And you can see I have twice damage then any other mech in the field. I was bored from leveling Phenix mechs :)

Posted Image


I must say it again, gauss gun is perfect right now. Just need some skill and training.
(english is not my native language, but I am not stupid ). . .

#90 FenrisUlf

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Posted 24 October 2013 - 08:46 AM

Guass is epic . This was a good change for it.

#91 Vodrin Thales

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Posted 24 October 2013 - 08:49 AM

View PostDiablobo, on 18 October 2013 - 07:40 AM, said:

Now that the gauss rifle has been nerfed into oblivion, the AC20 reigns supreme. Heck, even AC10s and AC5s are more common because there is no viable sniper weapon. The Gauss served as a perfect counter to 20 Jagers and all the other brawlers who close and blast away.

The idea behind the nerf was to make Gauss/PPC combos less effective, but since the PPC heat has been raised, they are even less common than the Gauss. There is no reason to nerf the Gauss anymore. We need another weapon to counter AC20 and other autocannon snipers. Bring back the old Gauss.


Are you arguing that snipers are currently disadvantaged against AC20 touting brawlers? Because if you are I don't know what to say other than you are wrong.

The best argument against the old gauss is that it reinforces a sniper heavy meta, and we do not need that.

#92 Felicitatem Parco

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Posted 24 October 2013 - 08:52 AM

I think the increase in muzzle velocity (up to 2000 m/s) has definitely made the Gauss Rifle feel more like a sniper weapon, compared to the slower large-bore autocannon slugs. The charge mechanic also makes it more of a dedicated long-range tool because you can't pull off the same kind of snap-shots that autocannons are good for.

I like the new mechanic, because the Gauss Rifle is no longer the default Best Weapon of the entire game anymore; it now has a defined role where it does well, and a role where it doesn't do as well as other weapons.

#93 WarHippy

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Posted 24 October 2013 - 09:03 AM

View PostThomas Dziegielewski, on 18 October 2013 - 01:40 PM, said:

It's great. And it doesn't feel like an AC anymore. If you don't like the charge switch to an AC.

That is a terrible way to design things and justify them. Stomping your feat and telling people if you don't like it use something else is juvenile stubbornness at its best, and complete ignorance at its worst. Then again a lot of people have switched to AC because the gauss has a very limited and out classed niche now. When you have a lot of people telling you that a mechanic feels poorly implemented and not very fun to use you need to work at finding a happy medium that will have people using the item again while maintaining your design goals for it.

Edited by WarHippy, 24 October 2013 - 09:49 AM.


#94 Lightfoot

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Posted 24 October 2013 - 09:11 AM

View PostKaspirikay, on 22 October 2013 - 05:00 AM, said:

So people don't like it that the gauss is now an actual sniping weapon?


An actual sniping weapon gives the player more than 1 second to shoot. A one second aim shot is called "shooting from the hip" and only effective at very short range.

So let's stop the excuses and denial. PGI goofed or just wanted to remove the Gauss Rifle. If they had been serious about making the Gauss a sniper weapon you could have the charge-up or better yet a special scope, but then you would have 5 seconds at least to aim. That would be a deadly sniper weapon, but come on, that's not what PGI wanted to do. Let's not fein total naivety here.

If it walks like a duck and quacks like a duck, it's a sniper rifle. Of course. :)




.

Edited by Lightfoot, 24 October 2013 - 11:35 AM.


#95 WarHippy

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Posted 24 October 2013 - 09:27 AM

View PostMizarPanzer, on 23 October 2013 - 09:52 AM, said:

The new gauss is an excellent weapon if you plan to use a pair of them as the primary source of damage-dealing. Such as a duel-gauss cataphract, K2 or Jagermech. It provides you with 30 points of pin-point alpha at a long range with little heat.

However, the change makes it very difficult to use as a weapon in conjunction with other weapons as you really need to focus for a second to get that charged shot off, during that period it will be difficult to also aim and use other weapons unless you are fantastic at multi-tasking.

I feel the same way, and often notice almost all of the people that seem to like the new gauss use it it in dual gauss builds. Notice that the somewhat trollish dev loves it... on his "gauss-kitty". The only time I see gauss anymore is when it is getting boated, and even then I don't see it very often.

#96 Snowcrow

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Posted 24 October 2013 - 09:33 AM

I'm fine with the mechanic. I just wish they would decrease the cooldown.

#97 HeftyJo

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Posted 24 October 2013 - 09:42 AM

I dunno I guess since I only been playing since beginning Sept. that I never got spoiled by the old Gauss mechanic. I put together a dual Guass Catapult K2 and never had a problem droppin fools. Once you get the timing down its possible to get snap shots off. I was sniping people on Crimson Strait up on the double decker one time when a Dragon came around the building just to the left. I swung around and popped him straight in the chest and dropped him.

Although I do think it would be nice if there was some kind of status bar that would show the buildup and the decay instead of just a green light.

#98 AC

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Posted 24 October 2013 - 10:48 AM

View PostMeiSooHaityu, on 22 October 2013 - 08:14 AM, said:

Just FYI. Was playing Mechwarrior 3050 on the Super Nintendo not long ago. Both the Gauss Rifle and PPC had a charge mechanic :).

Now, the game had all sort of other weird stuff going on (coolant to replenish a health bar LOL), but I just figured I would mention that MWO isn't the only game to employ this mechanic for the Gauss.



Mechwarrior 4 had a weapon with the same mechanic. (Guess how much it was used....) I am not going to tell you the name, because if "charging" is a successful mechanic, then you should already know the name of that weapon because it should have been immensely popular.

#99 Lightfoot

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Posted 24 October 2013 - 02:01 PM

View PostAC, on 24 October 2013 - 10:48 AM, said:



Mechwarrior 4 had a weapon with the same mechanic. (Guess how much it was used....) I am not going to tell you the name, because if "charging" is a successful mechanic, then you should already know the name of that weapon because it should have been immensely popular.


I know the name but only because no one ever used it for PvP. You couldn't hit anything with it reliably even though it boosted damage about 30%, so normal lasers gave better results. It even held the charge for 4 seconds and no one used it.

The Gauss Rifle has no similar normal weapon though and you can't use the current Gauss Rifle in MWO with a Joystick. It's just not possible to aim in one second with a joystick. I am pretty sure they didn't test that before releasing the new Gauss.

By the way, the Joystick gives the best MWO sim experience. Once you master it you will never go back to the mouse. Control and aim is pretty easy now, you just can't slew the reticle to the target in one second, but you shouldn't be expected too.





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