+1 to removing the unnecessary and completely arbitrary heat sink minimum. The only reason I would understand for this limitation is if the engines themselves required a minimun of 10 HS to function (in lore), but then those heatsinks would be in the engine already; no matter how small the engine is. Even then upgrading to double heatsinks should allow the use of only 5.
Perhaps there could become the issue of a single heatsink triple gauss Ilya, but this is easily enough solved by adding heat to movement, with heavier mechs generating more heat when they move (just so we don't need the arbitrary "only light mechs can have <10 heatsinks" -rule).
On a sidenote there really should be a heat cost for moving and doubly so for jumping. A significant heat cost to jumpjets would do much to reduce poptarting.
Edited by Marchant Consadine, 20 October 2013 - 11:56 AM.