As a kid I loved the Robotech Anime Series, and in Battletech the Marauder has always been my favorite Mech.
Because of that I was always very disappointed that the Marauder never showed up in any of the PC Games.
Just the thought of stomping around with the Marauder with all it's glory...
But then (game-play) reality sneaks in those day dreams, and make me think that the whole design is very flawed.
As much as I love the art work and design of the Mech, after playing MWO I foresee some problems on the field, especially with the low hung arms. Looking at the side of all other Mechs you will see that the arms are protecting parts or all of the side torso. This wouldn't be the much of a case with the Marauder: the Side Torsos are openly exposed, giving enemies a very clear spot to take out Marauders fairly easy, especially if the Mech is equipped with a XL engine (the original design even shows the exposed Jet-like-engines).
It is just asking to happen. It doesn't take Nostradamus to foresee all the whining in the forums as soon as the devs introduce the Marauder with it's original design. It wouldn't live up to the expectations of the players and Marauder fans.
Sure, you might argue that looking at the front the only part of the side torso sticking out are the engine pylons, but I doubt that it would compensate for the missing side protection.
Another already mentioned problem is the center-mounted AC/5. It shouldn't be that hard to explain that the shown ballistic mount is actually on one of the side torsos, but that again exposes more of the already vulnerable side torsos.
Additionally the designer clearly (at least to me) had more like a third arm in mind: the weapon moves independently of the torso. Game wise it shouldn't be hard to connect it's movement to the arms, but again I don't know how much that would effect game balancing.
I believe that is why the devs didn't introduce the Marauder yet (but who knows what plans they have for the future).
So here is the dilemma: Introduce a flawed Marauder design to the game and destroy some of it's mystery and fame, or redesign it to fit into the game mechanics and offend all Marauder fangirls/boys by not sticking to the original.
Either way, the topic is so hot that it hasn't been touched yet.
Or: create a new design, call it either Marauder 3.0 (Marauder 2 being the later introduced assault version), or give it a complete new name but let everybody know that the design was based on the original Marauder.
In my mind it could look similar to the
Clan Timberwolf/Mad Cat, but with a Marauder-like Cockpit and
with Ballistic Hardpoints instead of the Missile Launcher Boxes (the top claws of a
Warhammer Tyranid Lictor comes in mind)
The iconic engine pylons would be missing, but it would satisfy having the AC Canon(s) above the Cockpit, while still being part of the arms and thus protecting the side torsos. Legs and Low hungs arms are also there, completing the Marauder-like look.
I would give the design at least 6 weapon hardpoints: 1 Ballistic and 1 Energy per arm, and 1 Energy per side torso (for the chin mounted weapons). 1 or 2 more energy/ballistic hardpoints could be added to the center.
Variants could replace the ballistic hardpoint with an additional energy hardpoint, or replace the torso energy hardpoints for missile hardpoints.
The heaviest arm weapon would automatically be allocated to the top mount. 9 free slots per arm give enough room for an AC/5 or even UAC/5 paired with a (ER)PPC. That, together with 2 Medium Lasers would give you one scary Mech, but with limited ammo and massive heat problems, especially without double heat sinks. I don't think the game balance would be effected, as you can already build similar mechs (i.e. CAT-K2, CTF-3D).
Unfortunately I lack the art/photoshop skills to create a picture of the design
Edited by XHarlequinX, 28 October 2013 - 10:09 AM.