So. I starting playing with different options once I unlocked the elite levels for the 3S, and came to an important conclusion. Trying to max armor the locust to prevent one-shot kills or removals is like trying to put a bandaid on cancer. It simply does not have the max armor capacity to take those hits to begin with.
The arms, side torsos and cp rarely take hits, (The cp almost never, the STs very rarely, and the arms not very often) and if they do, they are already so low in armor, unlike the CT and legs, that putting max armor onto them to begin with is nearly pointless. I even keep my second ton of ssrm ammo in a CT instead of the legs because it is so much safer.
Since the locust cannot use armor to survive anyway, only speed, dodging, and careful play remain to mitigate damage. In short, all that extra armor on places that rarely get hit, and can't be defended even when they do, is a pointless waste of tons needed elsewhere.
Ergo, I run with 89 armor, and have seen no decrease in survivability, and now have 1.35 (roughly) more tons to work with. Admittedly, this might be problematic for newer light players, but frankly, they should not be playing a locust at all to begin with.
Hope this helps some of the other LCT enthusiasts out there.
Chirp!
Edited by TheFlyingScotsman, 19 October 2013 - 09:35 AM.