Roughneck45, on 19 October 2013 - 06:24 PM, said:
But further gaps don't hurt the skilled players, it hurts the new players.
They are still going to alpha you with those 733's, because the PPC's are in the same location, and the arms can converge.
And if you think arms shouldn't be able to converge, well then wtf is the point of the arm.
lol, no I agree, with arm actuators, the arms should retain its Point convergence as is, but torso's should not.
The "skill Gap" in this case, is knowledge of how and where the weapon will hit. For a new player it will be confusing, I agree, but for a "skilled" player it will still be very difficult to obliterate the new player, knowing full well, he'll have to chain his shots and aim at the same location, hoping the new player doesnt torso twist.
Does it hurt new players? yes, absolutely. But does it help them survive an encounter against a seasoned player too? yes. definitely.
Steel Claws, on 19 October 2013 - 06:28 PM, said:
There was period of about a month were everyone was running UAC5s and AC2s - high DPS builds. When you got caught out of cover you didn't usually make it back into cover. The armor melted off. A switch to high DPS does not mean longer games by any means.
But your forgetting that their AC2's and AC5's were hitting you in pin-point convergence.