These debates always end up fighting about semantics.
Basic question, when you meet an undamaged opponent, where do you aim to fire?
Center torso for most, legs for lights and Centurion's and right/left torso if you know they are using an XL engine.
If you do anything else you are making a conscious decision to gimp yourself.
Second basic question, when you design your mech, do you try to use a variety of weapons, or do you like to use weapons with similar properties (IE PPC/Gauss, Dual AC/20, Multiple Large Lasers, etc).
Most of us are going to use weapons that we can alpha well together.
If you do anything else you are making a conscious decision to gimp yourself.
Do mechs live long enough to make you feel like you are in the Kings of the Battlefield?
This one is a personal feeling, but I do not feel like I'm in a King of the Battlefield, especially in anything less than 65 tons.
Does it require more skill to alpha or to chain fire/use multiple weapon groups?
This is a big one to me, we are supposed to be playing a thinking mans FPS. I think a big part of that is having a mech that mounts multiple weapon types, with a lot of variety.
When you play a human FPS, you use one weapon at a time, once you start using similar weapons and alpha striking, MW:O becomes just like a human FPS.
The difference is, in a human FPS there is a lot of quick movement and smaller objects to shoot at. In MW:O we have slow moving targets that make it very easy to hit your spot repeatedly.
It is much harder to aim multiple weapon types with multiple lead times and hit the same spots repeatedly. This means that being a good player becomes even more important. It means MORE skill, not less skill.
I don't care about TT vs. Mechwarrior Games, I care about the feeling of this game, and it just feels wrong.
Edited by Nicholas Carlyle, 23 October 2013 - 07:58 AM.