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How Is This Good Game Design?


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#41 Rhent

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Posted 20 October 2013 - 03:53 PM

View PostIceLom, on 20 October 2013 - 03:50 PM, said:

If you are sniping alone I will come kill you... No not your choice, its mine. If you are in a group you are pointless and replaced by anything. The only way the build has value over real sniper mechs is if you use its speed... If you do that you are seperated from the group and therefore light hunter lights will come and kill you with little effort.

The build is bad... Keep running it if you want. Also post some amazing games with it if its so overpowered.


Reading is Fundamental.

I want you to go through every single post I' written on this. Please state where I've written once this was an overpowered build.

The build is set up where you can get around a few in game features on movement and the fact that a light mech can actually run 2 PPC's and be able to break 100KPH with full armor is an example of POOR GAME DESIGN.

#42 Noth

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Posted 20 October 2013 - 03:55 PM

View PostRhent, on 20 October 2013 - 03:53 PM, said:


Reading is Fundamental.

I want you to go through every single post I' written on this. Please state where I've written once this was an overpowered build.

The build is set up where you can get around a few in game features on movement and the fact that a light mech can actually run 2 PPC's and be able to break 100KPH with full armor is an example of POOR GAME DESIGN.


Yet the build is not op nor game breaking. Therefor it seems to be pretty solid game design. You think it is poor game design simply because you don't like that it is possible.

#43 DocBach

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Posted 20 October 2013 - 03:56 PM

If you like that, then you're going to love this....

Posted Image

#44 Deathlike

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Posted 20 October 2013 - 03:59 PM

View PostDocBach, on 20 October 2013 - 03:56 PM, said:

If you like that, then you're going to love this....

Posted Image


Although, let's be honest... it would never be quite right with the MWO heat system.

#45 Wispsy

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Posted 20 October 2013 - 03:59 PM

Ok so lets ignore the fact that you could use a far more effective 2erll Raven if you are not going to use jumpjets and want to ridge hump...


Why the D? You do realise you could gain a module with the K?

#46 DocBach

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Posted 20 October 2013 - 03:59 PM

if Clan ER PPC's do the 15 damage, you can chain fire em all day long and put out tons of hate without having to worry too much about heat.

#47 Wispsy

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Posted 20 October 2013 - 04:01 PM

View PostRhent, on 20 October 2013 - 03:53 PM, said:


Reading is Fundamental.

I want you to go through every single post I' written on this. Please state where I've written once this was an overpowered build.

The build is set up where you can get around a few in game features on movement and the fact that a light mech can actually run 2 PPC's and be able to break 100KPH with full armor is an example of POOR GAME DESIGN.


Lots of assaults can run close to 100kph now...

Heavies can run over 100kph...

why is running over 100kph broken?

#48 Umbra8

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Posted 20 October 2013 - 04:02 PM

OP, if a game allows you the freedom to do something stupid (like the build you propose) and run it in game, it's not an example of bad game design; it's an example of a game that is willing to let your learn from your mistakes.

#49 Randalf Yorgen

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Posted 20 October 2013 - 04:21 PM

I have a fun Raven build, 2Xsl 1XA/C20 with 2 tons ammo. Yea it's slow, only 90, but imagine the jenner who runs up to you and doesn't Press R to target and check the load out. heehee, Also if they ever bring in weight limitations for drops, 2 of these would allow you to upgrade a heavy to an assault or even maybe a Medium to an assault and then these guys stay close to help defend the big guy.

#50 Strum Wealh

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Posted 20 October 2013 - 04:22 PM

View PostDocBach, on 20 October 2013 - 03:56 PM, said:

If you like that, then you're going to love this....

Posted Image

Already mentioned that... :D

View PostStrum Wealh, on 20 October 2013 - 02:51 PM, said:

View PostRhent, on 20 October 2013 - 11:39 AM, said:

This is an example of the poor system the developers put on people:
2 PPC Jenner + 1 SL + 10 DHS + 97% armor moves at 124 KPH

You have a ridiculously microscopic high speed sniper that has the long range fire power of most heavies in the game now.

<sarcasm>Thank GOD the developers did not put in hard point limitations in the game. Best decision they've made to date.</sarcasm>

So, it's kind-of a slightly-lighter, significantly-faster IS take on a Puma prime (roughly the same size as a Jenner, x2 ER-PPCs + x1 Flamer, 11 DHS, 96.6% of maximum armor, top speed of 97.2 kph)? :huh:


#51 Dreamslave

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Posted 20 October 2013 - 04:32 PM

While the OP's build is obviously a joke, the point still stands. This game is literally garbage without true hardpoint limitations, among a great many other things.

#52 Ecto Cooler

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Posted 20 October 2013 - 04:37 PM

View PostRhent, on 20 October 2013 - 01:15 PM, said:


Its an example of how the Dev's set up the hard point system. Most people are OK with Mediums having 2 PPC's, most people are NOT ok with Lights being able to mount 2 PPC's and still be viable.


Your complaint seems to be focused around how this shouldn't even exist and because it can, that's poor game design.

However, because the build is not viable and is very much a niche build, the game design itself makes it a worthless build. So while you're complaining that it is possible to make such a template, the design of the game protects itself against those builds from being overpowered.

I think the variety and creativity with different builds and mechs is a huge appeal of MW:O, why would you want to limit what people can do?

You're making a terrible case for your argument for hardpoint limitations. Perhaps you should spend more time thinking about why you're wrong and try again?

#53 Rhent

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Posted 20 October 2013 - 04:42 PM

View PostEcto Cooler, on 20 October 2013 - 04:37 PM, said:


Your complaint seems to be focused around how this shouldn't even exist and because it can, that's poor game design.

However, because the build is not viable and is very much a niche build, the game design itself makes it a worthless build. So while you're complaining that it is possible to make such a template, the design of the game protects itself against those builds from being overpowered.

I think the variety and creativity with different builds and mechs is a huge appeal of MW:O, why would you want to limit what people can do?

You're making a terrible case for your argument for hardpoint limitations. Perhaps you should spend more time thinking about why you're wrong and try again?


Ask yourself, how did the developers respond to pinpoint damage and write your reply:

#54 MonkeyCheese

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Posted 20 October 2013 - 04:44 PM

124kph is terrible, my fast wang and dragon could keep in weapons range, and my cent 9d is faster with streaks.

Edit just seen the heat efficiency lol

Edited by MonkeyCheese, 20 October 2013 - 04:45 PM.


#55 IceLom

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Posted 20 October 2013 - 04:48 PM

View PostRhent, on 20 October 2013 - 03:53 PM, said:


Reading is Fundamental.

I want you to go through every single post I' written on this. Please state where I've written once this was an overpowered build.

The build is set up where you can get around a few in game features on movement and the fact that a light mech can actually run 2 PPC's and be able to break 100KPH with full armor is an example of POOR GAME DESIGN.


If its not overpowered then what is the problem. If you are not arguing that its to good then why do you care? This thread makes no sense.

If the mech is not overpowered and in fact weak then to me this says the game has good design.

"I don't like the idea if ppc's on a light even if it sucks" does not mean bad game design it just means you are slightly ocd and what the game to bend to cater your since of "correctness".

#56 Ecto Cooler

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Posted 20 October 2013 - 04:50 PM

View PostRhent, on 20 October 2013 - 04:42 PM, said:


Ask yourself, how did the developers respond to pinpoint damage and write your reply:


I'm not the one who started a thread and made a failed argument to prove my point.

#57 Lindonius

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Posted 20 October 2013 - 04:53 PM

View PostRhent, on 20 October 2013 - 03:00 PM, said:

The example listed is the smallest and fastest mech possible to carry 2 PPC's.


I, along with most of the other posters on this thread, find your mech ridiculous and I would be more inclined to listen to your point if I thought you were an even remotely competent mech builder.

When you make boldly declarative posts like the above which are blatantly not true you make it difficult for others to take your posts seriously. You can make a few tweaks to your very own build to make it faster.......

Even faster stupid 2 ppc jenner

Although if I was tempted to try out the stupid notion of 2 ppcs on a Jenner I would probably use this one......

Faster jump-capable stupid 2ppc Jenner

And people have been running faster 2 PPC cicadas since the chassis was first introduced......

Faster than stupid Jenner Cicada

This is faster and has ECM.........

Faster than stupid Jenner borderline viable 2PPC Cicada

Edited by Lindonius, 20 October 2013 - 04:58 PM.


#58 Lord Perversor

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Posted 20 October 2013 - 04:55 PM

View PostRhent, on 20 October 2013 - 11:39 AM, said:

This is an example of the poor system the developers put on people:
2 PPC Jenner + 1 SL + 10 DHS + 97% armor moves at 124 KPH

You have a ridiculously microscopic high speed sniper that has the long range fire power of most heavies in the game now.

<sarcasm>Thank GOD the developers did not put in hard point limitations in the game. Best decision they've made to date.</sarcasm>


If you are going to do it, do it right Lil puma faster more armored and with better heat dissipation..

Moar we need moar!! Over puma should perform even better (in fact you can see some of this from time to time)

Why it's possible because some ppl like to do stupid and insane things on mechs do not mean it's useful for it's intended role like this truck as example.Posted Image

Edited by Lord Perversor, 20 October 2013 - 04:56 PM.


#59 Rhent

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Posted 20 October 2013 - 04:55 PM

View PostEcto Cooler, on 20 October 2013 - 04:50 PM, said:


I'm not the one who started a thread and made a failed argument to prove my point.


Good to know you concede the point because you can see where the argument ends.

#60 Umbra8

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Posted 20 October 2013 - 04:58 PM

I remember when people ran around in Raven 4x's with AC20s in the arm. Crazy. Good for a laugh. They even got some kills with them!

But no one ever seriously decried the hardpoint system because of it. It was clearly understood at the time, even by those that were running them that it was a joke build. It was something you did for fun while grinding skills for your 3L.

There seems to be a background assumption that the build you propose is actually viable. If it were you may have a point.

It isn't, and you don't.

If, for some reason, you look at that build, assemble it in mechlab and god forbid run it in game and still think it's an efficient use of your time or resources than the biggest problem you have isn't game design, it's what's sitting between your keyboard and your chair.

Edited by Umbra8, 20 October 2013 - 05:31 PM.






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