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Ac40 Still A Problem


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#1 Lubalin

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Posted 20 October 2013 - 01:40 PM

2 shots from an AC40 Jagermech at like 500m and my atlas has lost 2/3 of its weapons.

This is way imbalanced.

When I bring 1 ac20 on a mech, getting kills is insanely easy due to such accurate damage. Anything comparable has serious downsides. 2 ppcs generate a ton of heat. 2 LL are tough to get pinpoint accuracy. And that's just comparable to a single ac20.

2x ac20 is out of control. 40 damage, pinpoint accuracy, that works at such a long range is way too much. A mech shouldn't be able to fire 2 at once so often without overheating.

Ac20 needs a more drastic range limitation and a huge heat penalty when firing more than 1.

Oh, and L2P, kill at range, don't get close, etc. is true, but tactics don't fix poor balance. Cheers.

#2 Oni Ralas

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Posted 20 October 2013 - 01:43 PM

View PostLubalin, on 20 October 2013 - 01:40 PM, said:

2 shots from an AC40 Jagermech at like 500m and my atlas has lost 2/3 of its weapons.

This is way imbalanced.

When I bring 1 ac20 on a mech, getting kills is insanely easy due to such accurate damage. Anything comparable has serious downsides. 2 ppcs generate a ton of heat. 2 LL are tough to get pinpoint accuracy. And that's just comparable to a single ac20.

2x ac20 is out of control. 40 damage, pinpoint accuracy, that works at such a long range is way too much. A mech shouldn't be able to fire 2 at once so often without overheating.

Ac20 needs a more drastic range limitation and a huge heat penalty when firing more than 1.

Oh, and L2P, kill at range, don't get close, etc. is true, but tactics don't fix poor balance. Cheers.


@ that range, it would have done 20dmg pinpoint. How in the hell did that crit out an atlas?

#3 Mudhutwarrior

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Posted 20 October 2013 - 01:49 PM

Ac 40 is fine. I dont run one but their range is limited even at 540. trick is to keep moving till they run out which isnt very long or pop them in the legs for an ammo explosion.

#4 Lubalin

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Posted 20 October 2013 - 01:49 PM

View PostOni Ralas, on 20 October 2013 - 01:43 PM, said:

@ that range, it would have done 20dmg pinpoint. How in the hell did that crit out an atlas?


Exactly what i was wondering. I was in the hills on river city, he was under the bridge next to theta, by a post. 500m is a guess, but it was not point blank.

#5 Roland

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Posted 20 October 2013 - 01:51 PM

View PostLubalin, on 20 October 2013 - 01:40 PM, said:

2 shots from an AC40 Jagermech at like 500m and my atlas has lost 2/3 of its weapons.

At 500m, an AC20 does roughtly 10 points.

So with two of them, you are getting hit by 20 points of damage.

How exactly is that ripping half of your atlas's weapons off?

It is perhaps the case that you are misinterpretting what is happening to you in game?

#6 Lubalin

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Posted 20 October 2013 - 01:56 PM

Just checked, actual range to where I was standing was 450m.

AC20 long range = 270
Max range = 810 (!)

Not sure if damage scale for range is linear, but if so, should be about half damage (450/810 = 55%).

I took 2 hits to RT, currently has 64 armor. Shouldn't have been more than 50 dmg, but 2 hits blew off RT and right arm. There's an LB10x in RT, maybe just a lucky crit? Still insane damage.

Still think AC20 needs rebalancing, and I say that as someone who uses it a lot.

#7 Vassago Rain

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Posted 20 October 2013 - 01:59 PM

>two double tap shots out of range.
>my atlas lost half its weapons.

No. My atlas has 75 armor on the side torso fronts. Either you're running less than max armor, or you're making stuff up.

Furthermore, you're also completely unaware of the *24* bonus heat an AC40 generates. At best, they fire twice before shutting down.

I don't wanna say 'get gud,' but I'm gonna have to say get gud.

#8 Roadbeer

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Posted 20 October 2013 - 02:01 PM

Sorry, but not a big deal unless you make it one.

AC/40 is fine.

#9 Lubalin

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Posted 20 October 2013 - 02:07 PM

View PostVassago Rain, on 20 October 2013 - 01:59 PM, said:

>two double tap shots out of range.
>my atlas lost half its weapons.

No. My atlas has 75 armor on the side torso fronts. Either you're running less than max armor, or you're making stuff up.

Furthermore, you're also completely unaware of the *24* bonus heat an AC40 generates. At best, they fire twice before shutting down.

I don't wanna say 'get gud,' but I'm gonna have to say get gud.


It's a new RS, haven't mover armor yet. See above post. 64 pts armor on RT, 450m range.

View PostRoland, on 20 October 2013 - 01:51 PM, said:

At 500m, an AC20 does roughtly 10 points.

So with two of them, you are getting hit by 20 points of damage.

How exactly is that ripping half of your atlas's weapons off?

It is perhaps the case that you are misinterpretting what is happening to you in game?


It was at the beginning of the round and I hadn't engaged anyone else.


View PostRoadbeer, on 20 October 2013 - 02:01 PM, said:

Sorry, but not a big deal unless you make it one.

AC/40 is fine.



That's just, like, your opinion, man.

-1 points, not helpful.

#10 Roland

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Posted 20 October 2013 - 02:11 PM

View PostLubalin, on 20 October 2013 - 02:07 PM, said:


It's a new RS, haven't mover armor yet. See above post. 64 pts armor on RT, 450m range.



It was at the beginning of the round and I hadn't engaged anyone else.


Like I said, you aren't correctly interpreting what happened, because what you describe is not possible.

#11 nemesis271989

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Posted 20 October 2013 - 02:19 PM

View PostVassago Rain, on 20 October 2013 - 01:59 PM, said:


No. My atlas has 75 armor on the side torso fronts.


I don't wanna say 'get gud,' but I'm gonna have to say get gud.


Wait a second... You say that you got 9 points of armor on the back side o.O ----> Suicide!!!!

I would say AC/40 is still dangerous. Especially if pilot is not a fool.

Pop -> Shoot ->Run/Hide -> Repeat. <<<<< Annoying as hell!!!

#12 Roadbeer

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Posted 20 October 2013 - 02:32 PM

View PostLubalin, on 20 October 2013 - 02:07 PM, said:


That's just, like, your opinion, man.

-1 points, not helpful.


Oh, you were looking for a discussion? Your topic is a statement, my post was a counter statement.
-1 points, poor topic.

#13 Vassago Rain

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Posted 20 October 2013 - 02:57 PM

View Postnemesis271989, on 20 October 2013 - 02:19 PM, said:


Wait a second... You say that you got 9 points of armor on the back side o.O ----> Suicide!!!!

I would say AC/40 is still dangerous. Especially if pilot is not a fool.

Pop -> Shoot ->Run/Hide -> Repeat. <<<<< Annoying as hell!!!


>back armor on a 350+ engine mech.

It's a waste.

#14 Dudeman3k

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Posted 20 October 2013 - 03:01 PM

Fun fact.

AC20 at 510m does 15 damage. AC40 at 510m does 30 Damage.

also, Lrms at 180m does 0 damage. The actual Min distance for LRMs are between 183m - to 185m (its weird how it fluctuates).

Just tested.

#15 The pessimistic optimist

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Posted 20 October 2013 - 03:02 PM

Its not a problem at all. Most have XL or are really slow with a standard engine. Limited ammo and range.

#16 OneEyed Jack

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Posted 20 October 2013 - 03:04 PM

View PostLubalin, on 20 October 2013 - 01:40 PM, said:

2 shots from an AC40 Jagermech at like 500m and my atlas has lost 2/3 of its weapons.

This is way imbalanced.

It's also way not true.

You were being shot by something further that you failed to notice.

View PostLubalin, on 20 October 2013 - 01:40 PM, said:

2x ac20 is out of control. 40 damage, pinpoint accuracy, that works at such a long range is way too much. A mech shouldn't be able to fire 2 at once so often without overheating.

Good thing "so often" isn't the same as "often".

View PostLubalin, on 20 October 2013 - 01:40 PM, said:

Ac20 needs a more drastic range limitation and a huge heat penalty when firing more than 1.

You mean like the highest ghost heat multiplier in the game by a large margin?

Problem: (as defined in the MWO Boards Dictionary)
"They shot meh! Nerf teh bad men!"

Edited by OneEyed Jack, 20 October 2013 - 03:05 PM.


#17 Miekael

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Posted 20 October 2013 - 03:07 PM

View PostLubalin, on 20 October 2013 - 01:40 PM, said:

Ac20 needs a ... huge heat penalty when firing more than 1.


You obviously missed this thing everyone calls ghost heat...

#18 IceLom

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Posted 20 October 2013 - 03:09 PM

"I was killed, it must have been the games fault, nerf game"

Ac40 runs really hot and fragile.. you died get over it phi can't nerf everything that kills you or we won't have any weapons left just running around looking at each other.
Ac40 hits you... Perhaps back into cover?

Lastly impossible damage math = impossible.

#19 Imperius

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Posted 20 October 2013 - 03:10 PM

Again the AC/40 jagger build is not op it has so many disadvantages it's practically useless without team support. I won't tell you to learn to play, but I will say you need to pay attention to what's shooting you. Maybe you got AC/40'ed and gauss'ed at range. Even if he hit you at 270 m your side torso should have been able to take it.

#20 the huanglong

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Posted 20 October 2013 - 03:11 PM

They are easily countered if they are found early but that's not the issue. Things that can't do half the damage are just as easily countered.

Pinpoint AC40 usages is not in the spirit of the battletech mechanics on which the game is based. It's not fun for anyone but stat-padding self aggrandizing bigmouths. Those players should try real builds instead of hoping there is a lot of AS7-RS(C) in the enemy team each drop.





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