Fooooo, on 22 October 2013 - 04:31 AM, said:
(I go by when the indicator/aimer turns red...meaning the server told me a hit has been registered afaik).
The flashing cursor is generated by your client, not the server. The slower to update paper doll is updated by the server and is the only true indicator of whether you did damage.
So when people say "I hit him but the paper doll showed no damage!" what they are really saying is "I didn't hit him."
Bishop Steiner, on 22 October 2013 - 08:03 AM, said:
Sorry Jobe, I thought the selective reading was for Epeen knuckledraggers like Vickers.
Says the troll getting solo'd regularly by spiders while in his 40-100 million C-bill Atlas? I'm not the guy throwing around outlandish exaggerations and insults along with out right misinformation. Please tell us knuckle dragging kiddies who can't spell "tactics" which assault you own that costs 100 million C-bills?
The truth is that light mechs cost just as much as assault mechs.
The truth is that light mechs ARE NOT regularly killing assault pilots 1v1 and that assault needs a hell of a lot less skill to kill that light.
Let's break this hypothetical situation down. Assault mech gets caught alone with no support for a few minutes, because a few minutes is realistically the amount of time it takes a light mech to kill an assault mech. BAD ASSAULT PILOT, small engine, poor situational awareness, or some kind of LRM boat/sniper.
Assault mech can't land any of the very few shots he needs to land on the light. BAD ASSAULT PILOT, small engine, locked arms, inability to lead shots, doesn't understand convergence, brings only weapons that cannot fire at close range, doesn't know how to do a ballerina turn to make up for slow turning ability, runs full speed ahead because he doesn't know that speed and turning ability are linked, hasn't figured out that the red flashing reticle does not mean he has hit.
During this time the light mech has to avoid the assaults weapons and terrain, as well as the assault mech itself because those of us with good ping actually run into mechs instead of warping past them, while adjusting his speed and turn in order to either stay entirely behind the assault mech or cut close to the asssault mech when he passes in front. He has to aim his weapons while moving at high speed for dozens of volleys at hopefully the same spot as any splash damage is wasted damage since you have to bore through an assaults armor. One or two mistakes and he's dead.
The common situation where a light mech kills an assault mech is when the assault mech, while engaging many other targets happens to have have the last shot landed on him by a light mech, if it's a spider or even worse, a spider with machine guns the assault pilot is obligated to say something like "MGs are OP!" or "I'll be so happy when they fix spider hit boxes" thus showing his utter ignorance of game mechanics or any sense of balance.
The common situation where an assault mech kills a light mech? Assault pilot sees light mech, assault pilot knows how to aim, dead light mech.
How do I know this? Because I commonly kill 2,3,4 light mechs in a match. I either kill or run off the light mechs that sometimes catch me solo. I also don't blame it on "light mechs," "spider hit boxes," or "HSR," when 2,3,4 mechs kill me. You also won't see me blaming my "team," "Elo," "weight imbalance with the matchmaker," or any of the other ridiculous excuses people give for why it is not their fault they died.
I DO NOT commonly kill 3,4,5 assault mechs 1v1 in a match. It just doesn't happen unless they are terribad and somehow you were able to find them all alone and at full health for some reason in a 15 minute match and were able to keep them alone for the extraordinary amount of time it takes to kill them.
People keep calling for a nerf to lights. You say that, given equal skill a light mech should not win vs an assault/heavy/medium. That is already the case.
What you are talking about is unequal skill. If a light mech solos an assault/heavy the light mech pilot was better. I won't say all mediums because most of them are not very well balanced right now.
deanon, on 22 October 2013 - 06:22 PM, said:
Iv unloaded 3 rounds of 8 streaks and armor is hardly even damaged at times. Something is wrong with spiders.
Video please.