Dimento Graven, on 15 November 2013 - 11:38 AM, said:
Each 'mech has the same number of crit slots, and MG ammo is MG ammo, 1 ton of MG ammo weighs the same as 1 ton of any other ammo. You can't fool us by asking which is heavier, a pound of feather or a pound of lead...
Weight is the over riding factor, it's just that whatever takes up an entire crit slot in an Atlas is somehow able to shrink down to fit the Spider crit slots.
Obviously the real problem is that PGI has removed the 'human scale' factor that Fasa had originally scaled their 'mech designs to, re:
Or, are we cramming midgets and dwarves into Spiders, Locusts, Ravens, and Commandos?
In a practical sense, the MG ammo can be stacked in drums/bins - the missiles require storage, you can't stack them as tightly, theres more space wasted inside them, they're probably about 18"-24" long, and the ammo feeder would likely be a lot larger. I can see, realistically, that an all energy mech would be slimmer than something that had to reserve internal room for a loading mechanism and feeder. I've always wondered how missiles get from the left leg to the right shoulder, etc.

Though, I know, trying to assign to much real-world practicality to it

Fierostetz, on 15 November 2013 - 11:45 AM, said:
In a practical sense, the MG ammo can be stacked in drums/bins - the missiles require storage, you can't stack them as tightly, theres more space wasted inside them, they're probably about 18"-24" long, and the ammo feeder would likely be a lot larger. I can see, realistically, that an all energy mech would be slimmer than something that had to reserve internal room for a loading mechanism and feeder. I've always wondered how missiles get from the left leg to the right shoulder, etc.

Though, I know, trying to assign to much real-world practicality to it

And god I love the old school fasa tech schematics