Edited by HanaYuriko, 27 June 2012 - 08:59 PM.
Unseen Locust
#1
Posted 15 June 2012 - 10:45 PM
#2
Posted 15 June 2012 - 10:55 PM
#3
Posted 15 June 2012 - 10:56 PM
That's just how it rolls...
See? See what I did there? XD
(also, it's just the Side Torso... so it's only a part of the mech. OP mentions this.)
Edited by Veliah Truard, 15 June 2012 - 10:57 PM.
#5
Posted 15 June 2012 - 11:01 PM
Rebmac, on 15 June 2012 - 10:55 PM, said:
Now that I think about it, it does look kind of like the Cobra Buzz Boar. http://www.yojoe.com...es/87/buzzboar/
Maybe this next image will help some.
I'm going to place the cockpit in another area and turn what was originally windows into armor plates.
Edited by HanaYuriko, 27 June 2012 - 08:59 PM.
#6
Posted 15 June 2012 - 11:16 PM
#7
Posted 16 June 2012 - 01:02 AM
Some window and medium laser placeholders for now.
Edited by HanaYuriko, 27 June 2012 - 08:59 PM.
#8
Posted 16 June 2012 - 01:17 AM
#9
Posted 16 June 2012 - 01:32 AM
#10
Posted 16 June 2012 - 01:54 AM
Stormeris, on 16 June 2012 - 01:32 AM, said:
A lot of early artwork depics two people operating a locust. Thumbing through some of the older source material references are made to most 'mechs being designed to carry a single passanger (in a jump seat) in addition to the pilot. This seating arrangement is also referenced in the first book of the Kerensky's Blood Trilogy, when Kai Allard Liao takes an unwilling compatriot for a ride in a borrowed hatchet man.
ED: My vote is for the side-by-side approach as this is more true to the origional.
Edited by Hayden, 16 June 2012 - 01:55 AM.
#11
Posted 16 June 2012 - 04:23 AM
#12
Posted 16 June 2012 - 04:50 AM
#13
Posted 16 June 2012 - 07:15 AM
Veliah Truard, on 16 June 2012 - 01:17 AM, said:
That was where I got that particular seating arrangement.
Stormeris, on 16 June 2012 - 01:32 AM, said:
Hayden explained part of it. The idea of a pilot and a navigator/sensor operator, or some other type of dedicated specialist in the jump seat fits with the recon aspect of the Locust design.
Enzane, on 16 June 2012 - 04:23 AM, said:
Wrong pronoun.
Darf, on 16 June 2012 - 04:50 AM, said:
Thank you!
I'm going with a single seat version with a smaller cockpit area. In imagining the layout of the internal structure of the 'mech, I was thinking of where critical systems like the fusion reactor would be placed. If I were to do a double cockpit and think of a place for the engine, gyro, etc then the scale would be thrown off.
Edited by HanaYuriko, 27 June 2012 - 08:59 PM.
#14
Posted 16 June 2012 - 07:25 AM
So Awesome.
Also, what program? Any formal training or all self taught? Who do I have to kill to get a fraction of your skill?
#15
Posted 16 June 2012 - 07:35 AM
#16
Posted 16 June 2012 - 07:41 AM
Veliah Truard, on 16 June 2012 - 07:25 AM, said:
So Awesome.
Also, what program? Any formal training or all self taught? Who do I have to kill to get a fraction of your skill?
I use TrueSpace. v7.6 is free to use though no longer updated. Microsoft bought the program from Caligari then stopped development a few years ago. If you want to get into 3D with an open source program, I'd suggest something like Sketchup or Blender 3D.
I was mentored in doing 3D modeling back in 1998. No professional schooling or anything like that. From there it's mostly self taught.
Personally I'd go with a free program and a lot of tutorials before entering a Faustian deal. *grins*
-edit-
Quick update. Trying out a few ideas. More later.
Edited by HanaYuriko, 27 June 2012 - 09:00 PM.
#17
Posted 16 June 2012 - 07:52 AM
HanaYuriko, on 16 June 2012 - 07:41 AM, said:
I use TrueSpace. v7.6 is free to use though no longer updated. Microsoft bought the program from Caligari then stopped development a few years ago. If you want to get into 3D with an open source program, I'd suggest something like Sketchup or Blender 3D.
I was mentored in doing 3D modeling back in 1998. No professional schooling or anything like that. From there it's mostly self taught.
Personally I'd go with a free program and a lot of tutorials before entering a Faustian deal. *grins*
-edit-
Quick update. Trying out a few ideas. More later.
pic
Very awesome
#18
Posted 16 June 2012 - 12:48 PM
#19
Posted 16 June 2012 - 12:51 PM
Edited by HanaYuriko, 27 June 2012 - 09:00 PM.
#20
Posted 16 June 2012 - 02:06 PM
And maybe the Turret more edged... it looks somehow strange
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