EDIT: Having read through a few more of the posts I can see what you mean when you say that information warfare in MWO is shallow. However, the devs only have a finite amount of resources to build the systems we all want to see, and I'd like to believe that the current iteration of BAP and ECM are merely placeholders to a more comprehensive system. If they aren't, though, I can also see why they are so shallow. MWO needs to be accessible to the general public, and if I were a player new not only to this game but Battletech as a whole I'd be overwhelmed with the amount of information I need to take into account. Unfortunately an F2P game based on a storied franchise cannot appeal only to the hardcore fans, it must also cater to the lowest common denominator; I think that PGI is doing a decent job handling the balance between the two.
Edited by Genesis Rex, 21 October 2013 - 01:20 PM.