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Kill Leeches


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#1 tvaughanx

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Posted 21 October 2013 - 04:34 AM

I have been noticing when piloting assaults and other larger mechs with a lot of fire power my medium and heavy teammates not all but some are not firing they wait till you get the mech you are firing on down then fire the killing shot.

This is very annoying not in the sense that im losing a kill but that i took a ton of damage while they could have been firing. So the incentive is they want to get he savior kill and get the killing blow on the mech i have been working on i say remove kills from the game git rid of kills take that factor out so people are more focus on the team instead of their self's.

Or at least give me the option to turn around and pump a ac20 in their chest!

#2 Otto Cannon

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Posted 21 October 2013 - 04:46 AM

Killstealing is serious business.

#3 Joseph Mallan

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Posted 21 October 2013 - 04:56 AM

There is no Kill stealing. There is only kill confirmation.

#4 tvaughanx

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Posted 21 October 2013 - 05:04 AM

Can you two read its not about kill stealing its about people not supporting their teammates in a brawl so they can get the kill shot or a savior kill duh!

#5 TexAce

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Posted 21 October 2013 - 05:08 AM

I don't get why people get savior kill bonuses (which are actually higher than kill bonuses) without even killing the mech sometimes. They only have to hit it once while it is being shot down and they get the bonus....

#6 Voidsinger

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Posted 21 October 2013 - 05:16 AM

View PostTexAss, on 21 October 2013 - 05:08 AM, said:

I don't get why people get savior kill bonuses (which are actually higher than kill bonuses) without even killing the mech sometimes. They only have to hit it once while it is being shot down and they get the bonus....


It's becoming a major issue, when a single mech death can yield up to 1000XP due to saviour kill bonuses (and then on top of thast there are defensive kill bonuses). C-Bill bonuses also hurt.

Compare these to the bonuses on offer to actually move forward in completing the mission, and you see why this game has issues with being a "team" game.

#7 BillyM

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Posted 21 October 2013 - 05:19 AM

I would suggest that you actually watch end-of-game stats and make your decisions based off of that. The only real reasonable role for mediums is to support heavy/assault mechs. That often includes you wading in and them coming up behind you to assist. It is possible that while you are firing and torso-twisting like a good assault mech should, your teammates are actually laying down the damage from just behind you as well. Equally possibly is that you are hyped up on adrenaline and right after a skirmish seeing "Enemy was killed by NotMe" sets an immediately predisposition to feeling cheated. It's natural but often not the case.

...again, watch those end of game stats. The folks with kills are the ones doing big dmg numbers, even if they haven't taken the beatings at the front line.

Cheers,
--billyM

#8 TexAce

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Posted 21 October 2013 - 05:25 AM

View PostVoidsinger, on 21 October 2013 - 05:16 AM, said:


It's becoming a major issue, when a single mech death can yield up to 1000XP due to saviour kill bonuses (and then on top of thast there are defensive kill bonuses). C-Bill bonuses also hurt.

Compare these to the bonuses on offer to actually move forward in completing the mission, and you see why this game has issues with being a "team" game.


I still don't get (and it makes me furious) why there are no capping bonuses in conquest. Assault I understand, but conquest....where you have to stand in a frikkin box for minutes, you don't get {Scrap} for it, at all. Totally mindboggling.
Thats why I don't play conquest at all anymore. XP and c-bill wise assault yields 20% more than conquest, plus matches are 30% shorter. So why play conquest??

Edited by TexAss, 21 October 2013 - 05:26 AM.


#9 Otto Cannon

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Posted 21 October 2013 - 05:27 AM

View Posttvaughanx, on 21 October 2013 - 05:04 AM, said:

Can you two read its not about kill stealing its about people not supporting their teammates in a brawl so they can get the kill shot or a savior kill duh!


That's what killstealing is. If they were joining in the fight they would deserve a chance to get the last shot so it wouldn't be killstealing would it?

Duh.

#10 Sandpit

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Posted 21 October 2013 - 05:32 AM

if you are wanting a change in how the rewards work that's fine. Posting about TKing as a solution to anything is ridiculous. I could have gotten on board with a well thought out change to the mechanic of how rewards work but now you just sound like any number of people on these forums that feel it's ok grief as long as it's "for a good cause"

#11 Voidsinger

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Posted 21 October 2013 - 05:40 AM

View PostSandpit, on 21 October 2013 - 05:32 AM, said:

if you are wanting a change in how the rewards work that's fine. Posting about TKing as a solution to anything is ridiculous. I could have gotten on board with a well thought out change to the mechanic of how rewards work but now you just sound like any number of people on these forums that feel it's ok grief as long as it's "for a good cause"


Therein lies the issue.

TKing is discouraged because this is meant to be a team game.

However, the entire reward system discourages team play, and players who try to maximise their own individual rewards are really irritating many others on their own team by their tactics. The Rewards system penalises completion of the mission goal in favour of individual glory.

It's not a good way to go into community warfare, where the outcome of the mission is the most important result.

#12 Piney II

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Posted 21 October 2013 - 07:52 AM

With my Jaegers, I don't have any problems with wading into a brawl to support the fight, but I'm there as SUPPORT to lay in as much damage as I can. If I get the kill, it's gravy. If not, I still fulfilled my primary role as fire support for the TEAM. I'm not there to steal kills.

#13 Joseph Mallan

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Posted 21 October 2013 - 07:53 AM

View PostOtto Cannon, on 21 October 2013 - 05:27 AM, said:


That's what killstealing is. If they were joining in the fight they would deserve a chance to get the last shot so it wouldn't be killstealing would it?

Duh.

Thanks Otto.

#14 Macbrea

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Posted 21 October 2013 - 08:13 AM

My favorite is the fight has been going on for 4-5 minutes and half of both sides are down. Your clicking through your team mates and you notice this atlas with zero damage moving along trying to get the base cap in. He seems to have completely ignored all the chatter, taken no damage, and made it to base. Oh, then he decides not to cap but to move into the fight and get a couple of kills before he is pounded into oblivion by the other sides extra mechs.

Hmm, how many people have seen this kind of vulture.

Edited by Macbrea, 21 October 2013 - 08:22 AM.


#15 Joseph Mallan

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Posted 21 October 2013 - 08:19 AM

In PUGs... Quite a few Macbrea.

#16 Sandpit

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Posted 21 October 2013 - 08:24 AM

View PostVoidsinger, on 21 October 2013 - 05:40 AM, said:


Therein lies the issue.

TKing is discouraged because this is meant to be a team game.

However, the entire reward system discourages team play, and players who try to maximise their own individual rewards are really irritating many others on their own team by their tactics. The Rewards system penalises completion of the mission goal in favour of individual glory.

It's not a good way to go into community warfare, where the outcome of the mission is the most important result.


The reward system in no way "discourages" team play. Dbags discourage team play. Just like another post claiming the ready button creates a hostile environment. That button creates nothing. The dbags who make a big deal out of it and TK, or whine and groan, or have smartass comments make a hostile environment. The button and the reward system just give them an excuse to act like that. If it wasn't the ready button or the reward system it would just be something else. This isn't a new mentality in this community and some look for any excuse they can just to be a {Richard Cameron}. Back n the day it was suicide farming because "the game encourages us to exploit and cheat". The game does nothing to encourage poor behavior. It just gives dbags an excuse to act like they would regardless

#17 Fut

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Posted 21 October 2013 - 08:36 AM

View Posttvaughanx, on 21 October 2013 - 04:34 AM, said:

I have been noticing when piloting assaults and other larger mechs with a lot of fire power my medium and heavy teammates not all but some are not firing they wait till you get the mech you are firing on down then fire the killing shot.


Funny... there are so many threads around telling people in Mediums to just "follow the bigger Mechs, and shoot what they're shooting".

So the real question is, can you actually prove that somebody was just standing around beside you doing nothing while you fought your opponent? Can you prove that they waited until "the last moment" to engage?

Or were you just so caught up in the battle that you didn't notice that the Med beside you was doing other things (perhaps getting a light Mech away from you for example) while also trying to help focus damage on your target?

#18 Caladus

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Posted 21 October 2013 - 08:41 AM

I run a medium as fire support. I don't usually get the kills but sometimes I occasionally do. I'm pouring damage into the enemy. That's all I'm doing. I aim for arms/legs and components.

#19 HekiDanjo

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Posted 21 October 2013 - 09:58 AM

The flip side of this as a fairly new pilot is trying to support an assault mech that seems preternaturally able to keep themselves between me and the target. My choices are; fire lasers into the fray and hope that my teammate doesn't walk into the shot OR keep moving and looking for the clear shot.

#20 Henry Morgan

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Posted 21 October 2013 - 10:55 AM

View Posttvaughanx, on 21 October 2013 - 04:34 AM, said:

Or at least give me the option to turn around and pump a ac20 in their chest!
Sure, as long as I get the same ability for every coward in a Assault that hides behind the mediums, waiting for them to engage the enemy before the Assault will.





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