Sandpit, on 21 October 2013 - 08:54 AM, said:
I like the sentiment behind your idea but in no way should a mech "hop" these aren't agile little humanoids (even quick moving lights), these are multi-ton battlesuits that are driven by hydraulics, motors, servos, etc. They are not in any fashion nimble of foot when it comes to replicating human movement like that. These aren't mean to be hand to hand robots they are weapons platforms. With that said, yes there needs to be some adjusting to what terrain my 100-ton walking, stomping death machine can traverse but please for the love f all that's holy when it comes to Btech do not include a "hop".
This is incorrect. Most are built like humanoids so they are versatile like humanoids.
They are driven by myomers:
http://www.sarna.net/wiki/Myomer
There are plenty of mechs that are built for hand to hand combat
http://www.sarna.net...lee_BattleMechs
Providing they have the actuators (and limbs) they can run, sprint, jump, go prone, crawl, climb, punch, push, kick, etc. A lot even have fully articulated hands. They are pretty nimble, far more robotech than alien loader.
http://www.sarna.net/wiki/CBT_Tables
from tac ops page 92
Quote
’Mechs with working hand actuators are capable of considerable
dexterity. When combined with the strength of the ’Mech and its
height, this allows them to pick up a variety of objects, carry those
objects and potentially even throw objects a considerable distance.
Think about all coordination and control it would take for an Atlas to kneel down and pick up a car without crushing it, and then to throw it.
Leaping rules are page 22 in Tac Ops book
Quote
CLIMBING AND LEAPING
The optional Climbing and Leaping rules allow BattleMechs
without jump jets to climb, leap or drop multiple levels.
Leaping is more of a special move. In TT you would never get stuck on something so there is no need for a "hop". it would be transparent, something taken into account by the terrain (movement speed modifier) of the hex you are traversing.
The solution isn't a hop mechanic, its to fix all the hang ups in the maps and make the mech automatically step over things and out of holes. Of course if you traverse such terrain at full speed you should run the risk of tripping.