Kay Wolf, on 24 October 2013 - 08:19 AM, said:
Durant Carlyle, on 24 October 2013 - 07:47 AM, said:
You bring new recruits into a training battalion and let them drop at their normal times. During that preliminary period, they will play with a bunch of core players and determine who they are most compatible with. When they are ready (after a minimum amount of time you set, of course), they fill out a transfer request which lists the unit they want to transfer to and why. Once this is received, talk with the lance and company commanders of the unit the recruit wants to transfer to and make sure they're good with it. If so, do the transfer and the recruit becomes an official member of the unit. At that point, the lance and company commanders take over responsibility for the recruit's training and such.
So, to summarize, you're saying that, after the initial hire and training -for AU it's an assessment to determine if any training is needed and, if yes, they move along to training-, members are then responsible for themselves, for their placement? Would you make available units of varying time-zones and unit types... ohhhh... hmmmm... okay, the juices are boiling over, again... thank you. Aren't you worried, however, that players will decide to go nowhere, will have no ambition to be assigned, at all, and how would you remedy that?
The training battalion I referred to isn't really for training. Perhaps I should have labeled it an "intake battalion" instead. Recruits would stay in that battalion until they choose a lance/company that they wanted to join. The lance/company commander still has to approve it. The other option would be to have a lance/company commander choose the recruits they want in their unit. I'd rather have the recruit decide, because they might feel pressured if the lance/company commander that requests them isn't the one they would have chosen.
As far as the "no ambition," a.k.a. true casual players ... the commander has to decide whether or not he wants them in the unit at all. If they are allowed in, it's probably better to have them in a separate non-structured unit than the ones who do want the milsim structure. If I allowed them in, I would label them with a "casual" tag on voice and forums -- and have their participation in official drops be at the discretion of the company commanders, using them as backups if no one else is available. It's also possible that I would set a maximum amount of time in Recruit status -- if they don't choose and don't get chosen, they get kicked. I haven't yet decided for sure.
I don't think it would be too much of a problem though. Most people interested in becoming a mercenary want to belong enough that moving beyond recruit status is a certainty.