Xmasterspy, on 21 October 2013 - 04:28 PM, said:
Well, I'm not a sniper. In 12 mans (which refers to premade, competetive team matches,) I typically brawl with my Atlas D-DC. I still find your opinion to be incorrect, and your reasoning tenuous.
For example, you registered for the forums in April of this year. This gives you a whole five months of experience. The people correcting you typically have typically been around roughly twice as long - Mungfu up there has a year on you. They've given you some concrete tactical reasons why long-range builds are worthwhile, and you are relying on a silly semantic argument which compares apples to oranges (real life snipers v. the sniper role in MWO) and demands that players stop learning to fight at long range because they're not always good at it.
In a similar fashion, your argument implies a double standard. Certainly an unskilled sniper isn't going to be much help to the team - but neither is an unskilled brawler. Often, the brawler will in fact be of less help, because he's going to try to brawl and just get slaughtered, while the sniper at least make the enemy think twice about entering his field of fire.
Your assertion that it is bad to "kill steal" by focus firing enemy battlemechs is mathematically wrong. This is bad for the team, and you are hurting your team every time you refuse to take a shot on a good target. Forum search Focus Fire and do some reading.
None of this should be misconstrued to mean that I think everyone should snipe, or that everyone should brawl. Sometimes people do play their hand too cautiously with long-range builds, to the detriment of the team. But it is simply not true that long-range builds are themselves bad, or that long-range builds harm the team.
Edited by Void Angel, 21 October 2013 - 05:00 PM.