Xmasterspy, on 21 October 2013 - 04:00 PM, said:
I have never seen a light with ERLL/ERPPC do anything BUT not do its job. (not capping) Trying to run around and hit heavys at max range and doing 0 to 1 damage.. no help at all.
Sorry, if i see a guy has been working on enemy mech for some time and its about dead, I don't fire and take the kill. I am sure thats just me tho.
Who said they had to do it at max range? If I am sniping in a Light, I never want to be less than 300 meters out (to avoid MLs etc), but note I said
ERLLs/PPCs. As in Extended Range.
If I am shooting a mech, and you pass up the kill shot, then I don't want you on my team. The longer he lives, the more damage he does and unless it's the end of the match, that might cost us the match.
I think you need to re-read the XP rules. A kill is 150 XP divided amongst everyone who damaged the target based on percentage of damage done. So if you roll up and do 20 damage and kill him, not like I lose a lot.
Again, it's a TEAM game, not some solo shooter. But hey, play your way and have fun. Just don't expect me to be happy if you wind up on my team.
**edit**
Xmasterspy, on 22 October 2013 - 12:22 PM, said:
I think its great when a Spider gets on top of a hill and relays info to his team! Heck I even take a few pop shots for the fun of it when i get on top of a hill. What bugs me is when its not a Spider but some guy that stays up there the whole fight trying to "sniper" the whole round.. Missing the entire time and doing no damage. It's not helpful to the team at all.
Please tell me how you know he isn't doing both? IE relaying information and dealing 1-2 pts of damage in the process?
Now i am not saying there aren't total newbies that don't understand how range works etc, but that's a learning opportunity not a reason for a ***** session.
Edited by Nick Makiaveli, 22 October 2013 - 02:05 PM.