Svenz, on 04 December 2013 - 05:29 AM, said:
Shinrei has a good point ,about how expensive it is for IS to actually field clan tech.
Other thing is the heat and ghost heat system....clan weapons have generally been hotter, so you can't really run around blasting full broadsides of lasers.
Basically the only weapons that were hotter are the ER-Medium and ER-Small Laser - all other weapons have the heat of Star League Technology.
I'm not sure about if the balancing approach of heat alone will work with the current heat system.
I can imagine that 4 or 6 Clan ER-Medium Laser (even when they deal 6 instead of 5 heat) - would be devastating because considering range they are equal to IS Large Lasers.
So you need that ankward Ghost Heat system.... and sorry we need a better working heat system not even more Ghost Heat solutions.
It would be awesome stupid to have a Ghost Heat for every Clan ER-Medium Laser above 3 - but when you take 4 they are not balanced vs IS Large Laser with Ghost Heat above 2 units.
However Clan DHS and Clan XL - when solved like in TT (at least the size has to be solved in that way) will allow your mech to have much more heat sinks.
Take for example the Boars Head - scout Mech
4 ER-Large Laser + AMS + BA + TAG + 400XL + 18.5t Armor + 24 DHS
Same with Clan Tech:
6 ER-Large Laser + 400XL + 17.5t Armor + ENDOSTEEL + 30 DHS
or
2 ER-Large Laser and 2 ER-PPCs + 400XL + 19.5t Armor + ENDO + 31 DHS
Ok that isn't a real problem at all.
More interesting is the medium Mech class.
For example the BJ-3 with Endosteel and 225 XL give you 12 DHS
With clan tech is easy to have Endosteel, FerroFibrous and 16 DHS - and your fire power is more as doubled.
So when you want to have a hard hitting - cool efficient Mech clan tech will it make possible