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Phoenix Mech Package Medallions: What If I Change My Mind?


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#1 MadBomberMan

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Posted 22 October 2013 - 07:07 PM

So I think I already used one of my medallions from the Phoenix Mech package (on My Yen-Low-Wang no less...LOVE that mech!)

Anyhoo...I see now there are halloween cockpit items for sale.

Lets say I wanted to change from my Medallion to a pumpkin (currently on sale)
Will I lose the Medallion from the Phoenix Mech Package?
I dont want to have to buy it again

#2 Spheroid

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Posted 22 October 2013 - 07:22 PM

You don't lose it, it simply becomes an unequipped item.

#3 Durant Carlyle

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Posted 22 October 2013 - 09:55 PM

Yeah, it goes back into inventory like any other cockpit item or piece of equipment.

#4 Koniving

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Posted 22 October 2013 - 10:13 PM

The issue, of course, is finding it after. Once you get 78 mechs you'll know what I mean. Finding them can be such a pain.

#5 Wintersdark

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Posted 22 October 2013 - 11:25 PM

View PostKoniving, on 22 October 2013 - 10:13 PM, said:

The issue, of course, is finding it after. Once you get 78 mechs you'll know what I mean. Finding them can be such a pain.

This... I've only got 50 some odd mechs now (and holy {Scrap}, does it ever take a long time to load the mechlab after a fight!) but I'm constantly losing stuff throughout my mechs. I use them all, see, try to clear off as many X2's as I can. But engines, modules, cockpit items... They all just vanish :blink:

#6 Koniving

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Posted 22 October 2013 - 11:36 PM

I don't have to wait long. But it's so easy to misplace parts.

#7 MadBomberMan

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Posted 23 October 2013 - 06:46 AM

thats great news thanks.

Next question....

Is there a way to rearrange the order of the mechs in your mechlab, or will there be?
Currently it seems the mechs in my lab are listed in a chronological order (unless I sold a mech to buy another).
I like the idea of 4 mechs having easy access but I want to rearrange the entire mechlab.

#8 Durant Carlyle

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Posted 23 October 2013 - 07:04 AM

The ability to sort 'Mechs will come with U.I. 2.0, whenever they get around to releasing it. Plus, you'll be able to configure weapon groups before you ever get into a match.

For a preview, click here. Also shows a new map.

#9 Levon K

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Posted 23 October 2013 - 07:08 AM

View PostMadBomberMan, on 23 October 2013 - 06:46 AM, said:

thats great news thanks.

Next question....

Is there a way to rearrange the order of the mechs in your mechlab, or will there be?
Currently it seems the mechs in my lab are listed in a chronological order (unless I sold a mech to buy another).
I like the idea of 4 mechs having easy access but I want to rearrange the entire mechlab.


Unfortunately you have to wait for UI 2.0. The current UI is basically a place holder interface (and they admit it's not very good).

Fortunately, UI 2.0 is supposed to be a *significant* improvement. Might see it in a month or so if things go well.

#10 MadBomberMan

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Posted 06 November 2013 - 07:09 PM

It would also be cool to have a feature that automatically loads Cool Shot 6's every battle.

Very tedious having to go back into the mechlab/loadout/modules just to load up some cool shot

#11 Koniving

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Posted 08 November 2013 - 08:13 AM

View PostMadBomberMan, on 06 November 2013 - 07:09 PM, said:

It would also be cool to have a feature that automatically loads Cool Shot 6's every battle.

Very tedious having to go back into the mechlab/loadout/modules just to load up some cool shot


I'm late to respond to this, but this is also an upcoming feature. It will automatically reload consumables.
I imagine this will suck once you buy an MC consumable to use it and then it automatically buys another.. ;)

Edited by Koniving, 08 November 2013 - 08:13 AM.


#12 DEMAX51

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Posted 08 November 2013 - 08:40 AM

^ also a UI2.0 feature. There're a lot of things we're waiting on UI2.0 for.

#13 MadBomberMan

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Posted 09 November 2013 - 03:58 PM

It would also be cool, if you could laser incoming missiles out of the sky, or across the level.
If a small caliber ams machine gun can intercept incoming lrms, why cant a large laser?

Overpowered? Firing lasers not only generates heat, but gives away position.

#14 Bront

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Posted 10 November 2013 - 06:30 AM

View PostKoniving, on 08 November 2013 - 08:13 AM, said:


I'm late to respond to this, but this is also an upcoming feature. It will automatically reload consumables.
I imagine this will suck once you buy an MC consumable to use it and then it automatically buys another.. :)

My guess is it will be limited to reloads only.





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