Odanan, on 26 October 2013 - 07:24 PM, said:
- 10 Clans vs. 12 IS is not enough - Clans would still one side IS. There must be also a considerably heavier total weight limit for the IS team.
- No ECM, TAG, NARC, artillery/air strike (tough these later don't make any difference) for the Clans (well, at least until 3055, when they realize IS doesn't deserve the zell).
- No C-Bills for Clanners - they should have a "currency" of something like honor, earned in a different way.
- No mixed IS and Clan teams.
- No Clan tech in IS mechs.
- Greater capability even with harder odds will still attract people left and right. How much is unknown, and I would honestly like to see asymmetric teams, however given the current game modes that would make them incredibly difficult to succeed with. Conquest would be a nightmare, Assault would be insane trying to counter a basecap, and as durable as clan mechs are, they are less so than IS mechs with standard engines and will still be vaporized by focused IS mech fire - especially since they would be by non-stock player-optimized configurations. It is a gigantic balancing rabbit hole. Do you see the end of it? I sure as hell cannot.
- ECM, TAG, and NARC were absolutely used by the Clans even among themselves. ECM is a very popular item, actually, as seen on the Hellbringer, Kit Fox C and G configurations, and Mist Lynx C and F, just to name a few. TAG was less often used, but it was used. Mist Lynx F and Huntsman Prime, for examples. NARC was also used, for example in the C configuration of the Adder, but was used coupled with the no-minimum range LRMs to improve tracking and accuracy. It would be foolhardy to ban these items, and the fact that you would try indicates that there is a balancing issue that needs to be dealt with.
- I agree with the no C-Bills thing entirely. I do not think anyone really argues that, but some sort of currency, be it honor or resource allocation or whatnot is required.
- Not sure I entirely agree. Certainly some cases can be made to argue for it, such as the Wolf Dragoons, integrated Galaxies like CNC's Lambda Galaxy (though far in the future, it DID utilize mixed IS and Clan assets working in unison). And the possibility for Clan Salvage should be there, but made so obscenely hard to get your hands on a Clan machine if you work for the IS that it would be virtually impossible to see it. Otherwise there is no incentive to get a Clan machine if you work for an IS group. If it is an option to get, the mechs need to at least be reasonably balanced
somehow
- I absolutely agree on no mixtech mechs, however. Aside from making all mechs essentially glorified armored boxes, it absolutely cheapens the uniqueness that is Clan tech. Clan tech should stay on Clan mechs and IS on IS mechs. There really should not be any bleed over. Hell, even lore wise it took a long, long time for hack jobs to get Clan tech even barely working on IS mechs, and IIRC they were prone to random malfunctions.
Edited by Pariah Devalis, 26 October 2013 - 08:16 PM.