EDIT: I was mistaken about it being more difficult to land pulses effectively since you don't have to keep your laser on target for as long, which does actually make it easier. As a result, you do actually get 2 advantages for using pulse lasers.
Other than damage, the only disadvantage you don't get is pulse lasers taking up more slots, but when you only get a 20% damage increase (less if it's not a medium pulse) then it's just NOT worth all the drawbacks, especially considering its weight is doubled for small & medium pulse lasers, with large pulse lasers coming out the best as far as the damage:tonnage ratio goes but it still sucks.
I could see myself maybe using a medium pulse laser instead of 2 medium lasers if for some reason the mech would be too hot otherwise, but that's pretty much it, and I've yet to find a good build where I need to do that. The main thing that sucks is how much heavier each pulse laser is, because chances are really high that I would be better off with a bigger engine, another heat sink, a couple jump jets, more ammo, more armor, or whatever else that isn't a pulse laser.
Much like flamers I really don't see much use for any of the pulse lasers, the drawbacks are just way too high for what little you get out of it compared to regular lasers.
Edited by Pjwned, 26 October 2013 - 03:22 AM.