Wish List
#1
Posted 23 October 2013 - 02:24 PM
For instance, I feel like we need another ballistic weapon option to fill-in between the MG and AC2. Perhaps something like an Automatic Grenade Launcher (AGL)? Say, 3.5 damage at range of 210m, with the normal ballistic drop-off beyond green range? 2 critical slots, rate of fire somewhere between MG and AC2, 30-ish rounds per ton of ammo...
There's a BIG gap between a MG (0.5t) and AC2 (6.0t), and it climbs from there. The MG is ridiculously underpowered against armor, though its critical hit performance helps out against exposed internals. Still, there's NOTHING in that weight gap. Six tons is too much for some mechs to sacrifice, and MGs often aren't worth the risk and weight of the ammo.
I KNOW it's not canon, but I just feel as though there should be something in that gap.
Thoughts?
#2
Posted 23 October 2013 - 02:27 PM
TheRAbbi, on 23 October 2013 - 02:24 PM, said:
For instance, I feel like we need another ballistic weapon option to fill-in between the MG and AC2. Perhaps something like an Automatic Grenade Launcher (AGL)? Say, 3.5 damage at range of 210m, with the normal ballistic drop-off beyond green range? 2 critical slots, rate of fire somewhere between MG and AC2, 30-ish rounds per ton of ammo...
There's a BIG gap between a MG (0.5t) and AC2 (6.0t), and it climbs from there. The MG is ridiculously underpowered against armor, though its critical hit performance helps out against exposed internals. Still, there's NOTHING in that weight gap. Six tons is too much for some mechs to sacrifice, and MGs often aren't worth the risk and weight of the ammo.
I KNOW it's not canon, but I just feel as though there should be something in that gap.
Thoughts?
medium lasers and srms
#3
Posted 23 October 2013 - 06:54 PM
#4
Posted 23 October 2013 - 09:56 PM
How about LBX AC/2?, make it 4 tonnes.
Meh I dunno, the only thing I really wana see in the game is the Vulture (Mad Dog) and as a Hero mech. Would spend RL money for that one.
Also destructable scenery would be wtf awesome, but.... never... gonna... happen...
#5
Posted 23 October 2013 - 10:04 PM
#6
Posted 23 October 2013 - 10:16 PM
TheRAbbi, on 23 October 2013 - 02:24 PM, said:
For instance, I feel like we need another ballistic weapon option to fill-in between the MG and AC2. Perhaps something like an Automatic Grenade Launcher (AGL)? Say, 3.5 damage at range of 210m, with the normal ballistic drop-off beyond green range? 2 critical slots, rate of fire somewhere between MG and AC2, 30-ish rounds per ton of ammo...
There's a BIG gap between a MG (0.5t) and AC2 (6.0t), and it climbs from there. The MG is ridiculously underpowered against armor, though its critical hit performance helps out against exposed internals. Still, there's NOTHING in that weight gap. Six tons is too much for some mechs to sacrifice, and MGs often aren't worth the risk and weight of the ammo.
Why create something out of thin air when there are conon weapons like that? They just don't fit the current timeline. Light AC/2 is 4 Tons and does the same damage at a shorter range then the standard AC/2.
Edited by Eddrick, 23 October 2013 - 10:20 PM.
#7
Posted 24 October 2013 - 06:38 AM
Zues, Cyclops, Warhammer, Archer (both those unseen I know, one can dream), Dervish, Firestarter
Different Ammunition for weapon systems, like slugs for LB-X 10s even if they reduced the ammo from 30 to 25 or 20, it's still 1 ton lighter than the AC/10.
#8
Posted 24 October 2013 - 06:44 AM
#9
Posted 24 October 2013 - 06:57 AM
Big maps.
Vehicles.
Bases.
Basically everything that is in MWLL...
Edit: Forgot to mention, in TT there was a good ballistic smaller than the AC2. It was the MG. Same damage as the AC2 but with a much shorter range.
PGI removed the weapon you're looking for.
Edited by Wolfways, 24 October 2013 - 07:29 AM.
#10
Posted 24 October 2013 - 07:25 AM
S
#11
Posted 24 October 2013 - 07:29 AM
http://www.sarna.net...avy_Machine_Gun
http://www.sarna.net...chine_Gun_Array
#12
Posted 24 October 2013 - 07:34 AM
#13
Posted 24 October 2013 - 07:40 AM
Heavy and Light Gauss
Rotary AC's
UAC 10/20
Arrow IV missiles
LBX5/20
ER Medium Laser
Clan HAG30&40
etc...
#14
Posted 24 October 2013 - 08:23 AM
Wolfways, on 24 October 2013 - 06:57 AM, said:
PGI removed the weapon you're looking for.
Well I'll be.......
Edited by cdlord, 24 October 2013 - 08:28 AM.
#15
Posted 24 October 2013 - 08:33 AM
cdlord, on 24 October 2013 - 08:23 AM, said:
I do want to follow this up with my acceptance to bump the DPS of the MG to at least double what it currently is, however, I do feel that to make it so that the AC2 is not immediately obsolete that the MG should have a 100% damage drop off at anything past 90 meters. Tweaking might also be needed to the RoF and ammo......
#16
Posted 24 October 2013 - 09:19 AM
MeiSooHaityu, on 24 October 2013 - 07:34 AM, said:
Melee seems like it would be awkward in this game. How fast do you think they would swing that axe?
#17
Posted 24 October 2013 - 09:54 AM
The majority of mechs have hand actuators that are of no use. I wanna punchy punchy or swing a melee weapon.
#18
Posted 24 October 2013 - 10:01 AM
With the shock absorbers in the canons so i can use them as battering rams once i run out of ammunition.
#20
Posted 24 October 2013 - 10:13 AM
Edited by DrSlamastika, 24 October 2013 - 10:13 AM.
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