The Cap Hate
#21
Posted 25 October 2013 - 05:20 AM
#22
Posted 27 October 2013 - 12:15 PM
What annoys me to no end is if I play a light and step on the enemy base, I'm just as likely to be yelled at by my own team as I am the enemy, even when I'm simply distracting the other team. In one game, since we missed each other on Canyon, the other team simply went for our base (having not encountered us with their entire force) and I had started to cap. The end result was a tense base race/fight where they had some defenders come back, while I was the only person on our team who went back to defend our own base, but I bought us over 30 seconds of cap time on our base (and had given us a bit of a lead on their base to begin with) and while I died, we won the game and still managed 5 kills to their 3. Sure, it wasn't the super long slugfest some players want, but it was exciting, tense, and up in the air for a while, and really, isn't that what you want?
Ultimately, there is no real basecap etiquette. Many players try to avoid a cap race, but if you lose to cap because you didn't go back, it's your own fault (and it's not simply lights that should head back folks, there are plenty of faster heavier mechs). If you aren't in a position to defend your base at all, it's your fault. Until it becomes an invalid way of winning (Team Deathmatch, not looking forward to being trolled by shutdown mechs in that), you have to defend against it.
#23
Posted 27 October 2013 - 06:12 PM
#24
Posted 28 October 2013 - 04:33 AM
#25
Posted 28 October 2013 - 04:39 AM
Silentium, on 24 October 2013 - 05:33 AM, said:
The solution to this is to add real rewards based on the objectives that can compete with the damage and kill rewards.
Suppose your team earned the equivalent XP to several savior kills for capping the enemy while your cap remains untouched.
Suppose you earned cbills and XP equivalent to solid assists for every 10 seconds you spend capping or defending a cap.
There are tons of ways to make the game reward objective based play, which would make it a better game with more depth, but they don't.
Edited by Prezimonto, 28 October 2013 - 04:40 AM.
#26
Posted 28 October 2013 - 04:43 AM
#28
Posted 28 October 2013 - 04:47 AM
As for the TDM I heard it's 1v1...which makes no sense at all but thats what I read from the dev. Either he is insanely stupid and has no idea what he said or someone edited his post and he didn't realize it.
#29
Posted 28 October 2013 - 04:50 AM
HAS UncleClint, on 28 October 2013 - 04:33 AM, said:
Honestly I plan on quitting this game by the time I get the next gen consoles...I mean honestly this will not be worth my time, it hardly is now but it's one of the more fun online games out right now as I'm just tired of halo right now. They are not getting another penny from me ever again, like I said once I actually buy a ps4, I'm done with this game. They have until then to get this game into real fighting shape, extra modes, mechs...clans oh {Scrap} they already failed.
Edited by Darth Bane001, 28 October 2013 - 04:50 AM.
#30
Posted 28 October 2013 - 04:54 AM
the OP is one of them, using the cap during a game as a tool to win.
others are talking about just cap rushing.
the cap rushing is bad and if you don't like it just base defend.
#31
Posted 28 October 2013 - 07:16 AM
#33
Posted 28 October 2013 - 08:13 AM
#34
Posted 28 October 2013 - 08:39 AM
#35
Posted 28 October 2013 - 10:08 AM
#36
Posted 28 October 2013 - 05:24 PM
How hard is it to run TDM with the same maps that are already available? why not appease those who prefer a knockdown dragout style of game play? By giving the community all three modes of play you will appease the majority and each type of player will find their home among the choices.
I tried hawken and it gives a huge variety including TDM as well as 1v1 death match and I can absolutely affirm that each of these modes is constantly full. If these modes were not popular then they would have died during beta, but that was not the case. In fact I believe they are the most popular of all the game types. Many groups use 1v1 DM to test and train new recruits (novel idea no?) and it seems to work quite well to take raw new players into a realm where they can work out team mechanics with a friend or team leader. Isn't team work one of the main points in this game? Why not give us the tools to help make it happen?
Do us a favor pls. and add TDM and 1v1 DM so we can enjoy the intellectual rewards of this style of team play. Many of us are willing and able to pay for all the extras if we are happy with the entertainment we desire. However if we become dissatisfied then we will look for what we want elsewhere. I don't want to look further period. I want MWO to simply add what is well within their ability to add without any major costs. Same maps.... two new choices TDM and DM added to the list and let the people show you what they prefer to participate in. Could it get any more simple.
#37
Posted 28 October 2013 - 07:36 PM
Gevurah, on 28 October 2013 - 10:08 AM, said:
I hate when my 2x bonus gets wasted.
bonus wasted
bonus wasted
bonus wasted
bonus wasted
bonus wasted
bonus wasted
as opposed to a free bonus that's free and a bonus.....
It would be wasted if you didn't get a win and didn't get it.
#38
Posted 29 October 2013 - 10:47 AM
Sandpit, on 28 October 2013 - 07:36 PM, said:
bonus wasted
bonus wasted
bonus wasted
bonus wasted
bonus wasted
bonus wasted
as opposed to a free bonus that's free and a bonus.....
It would be wasted if you didn't get a win and didn't get it.
... Right, because I never win without cap rushers, right?
Try harder. I'd rather wait a game or two and get a 5000+ bonus w/ my premium time vs 1200 for a win and 50 damage.
#39
Posted 29 October 2013 - 11:42 AM
Gevurah, on 29 October 2013 - 10:47 AM, said:
... Right, because I never win without cap rushers, right?
Try harder. I'd rather wait a game or two and get a 5000+ bonus w/ my premium time vs 1200 for a win and 50 damage.
I'm sure you would. I'm just wondering what mentality it is that makes you think if you don't get the absolute most out of a free bonus once a day how that's a waste. This is a ridiculous argument all the way around. If you don't want to worry about caps then sit at base and wait for attackers. Not to mention they've already announced (several times actually) that there will be a deathmatch mode where you can dakka dakka and pew pew to your heart's content with no need to worry about anything else. So why is it we have 4-5 threads (at least) saying "I hate cap victories" when there's a perfectly viable game mode you're asking for in the works?
also, one question. Are you saying you would rather lose than win by cap?
and who said you never win without cap rushers? how is that even a remark made? where was that even hinted at in my post?
#40
Posted 30 October 2013 - 10:48 AM
I'm going to be perfectly blunt here. The anticap morons that wants to "you know....shoot stuff" or "stomp around in stompy robots...blah blah" are the guys who cost the loosing side the match nearly every time.
How people with enough firing synapses to log onto forums, play a game, type, read, etc. can be so breathtakingly stupid (tactically speaking) at the same time when we're talking about such a fundamentally basic game type is pretty astonishing....
Maybe like Eric isn't dumb enough to drive nascar, maybe I'll never be dumb enough to understand the anti cap hate or the things those players do.
I can't help but mention this one recent match in Terra Therma. My team manhandled the opposition pushing them all the way back to their base and wiping out all but 2 with 7 of us left on the board and our entire team less than 300m from the enemy base.
Then the base warning comes on, the last two were apparently capping and had capture accelerators from how quickly it was moving. I watch in awe of the breathtaking ineptitude displayed before me. All 6 of my assault/heavy allies turn away from the base and in a completely futile attempt they take a guaranteed victory and just throw it away never coming within hundreds of meters of the base before it was capped.
For the record I did point out from the second the base was being capped how plainly obvious it was that we had no hope of reaching them and that we needed 3 mechs capping to ensure a victory. Not one listened.
So I just stood there outside their base looking at it in dismay knowing full well I couldn't outcap 2 mechs alone while my six allies were just throwing the match in the most spectacular display preposterous of anti cap mentality I've yet to encounter.
They prolonged the match and threw away 10 kills worth of salvage through stupidity so mystifying that no rational mind could ever unravel that level of madness.
Sandpit, on 29 October 2013 - 11:42 AM, said:
also, one question. Are you saying you would rather lose than win by cap?
I'd have to say yes....hell they'd prefer to lose to a cap than win by one. There is no reasoning with a mindless fanatic who's opinion isn't based on reason or logic, just belief.
Edited by TB Freelancer, 30 October 2013 - 10:51 AM.
12 user(s) are reading this topic
0 members, 12 guests, 0 anonymous users