Farix, on 03 November 2013 - 04:00 AM, said:
It's a valid tactic and one that is better than mindlessly rushing to the middle and letting luck decide the outcome. There is no skill in relying on luck all the time.
There is no such thing as luck. And defending is a horrible idea, you should try it. It has destroyed my entire team the 5 times I have tried it (by a huge number, about 4-12).
Farix, on 03 November 2013 - 04:00 AM, said:
Because you have the advantage of consolidating your forces while their is spread out as they move to your base.
Experience tells me that the will not spread out, and if they do then you are
still screwed. Perhaps you don't understand this: No one ever one a war by playing defense. The attackers pick where to attack. You don't get to choose (and they WILL pick the place that gives them an advantage.
Farix, on 03 November 2013 - 04:00 AM, said:
I can confirm from experience that piloting a light mech is no easy task. So what credibility do you have to claim otherwise?
And I can confirm from experience that my Spider-5K is better than my dual AC/20 Jager (both of which I am good at). Light piloting takes about a day to master (for me at least).
Farix, on 03 November 2013 - 04:00 AM, said:
Nether game mode is "simple" if both teams play the mode properly. Conquest is very much a game of out maneuvering the other team, which takes considerable skill and coordination. In Assault, the team that attempts to assault the other team's base is going to have a difficult time if the other team is prepared for it.
(*neither
). I have to agree, neither game mode is simple (although assault is simpler).
Here is an idea: Why don't you get some skills and learn to fight? Why don't you help your team in a battle? Why not stop taking the easy way out of things and man up? This is not Mech
Scouter or Mech
Capper. This is Mech
Warrior. Play conquest if you want to cap to win and use your precious 'advanced planning' to cap.
Edited by DavidHurricane, 03 November 2013 - 08:09 AM.