Posted 25 October 2013 - 03:48 PM
Modules really shouldn't affect the physical characteristics of a mech. It's just weird. Virtually all the rest of them have been 'electronic' in nature - better sensor performance, zooms, and the like.
Then consumables came out, which take up module slots. I'd rather we had seperate 'equipment' slots for that sort of thing, but it still isn't changing how a mech drives.
But now we can overcome the newly added terrain behavior with a pricey module? Not only is that nonsensical, but it feels like a GXP soak. No thanks. If I want a more maneuverable mech, I should just DROP IN A MORE MANEUVERABLE MECH. What's next, a module that lets you swap one hardpoint? Quit using those slots as crutches - if you want to have equipment to modify the mech, then just make it into equippable items, with crits and weight. Let us tinker with 'actual' additional mech parts, instead of these invisible, weightless, 'buff slots'. Every time a new one is added it gets less and less believable, consistency wise.