DaZur, on 25 October 2013 - 04:56 AM, said:
This is not an attack or a slight in any way but top-tier high-level competitive players see this scenario as a black & white all or nothing scenario... I.e. you bring your heaviest assault lances and bludgeon and defenders turtle. In short it's about the win and only the win.
For players like Joseph and myself who fancy a little roleplaying and are military strategy nostalgists, we see value in mixed forces and can rationalize use of them for various attack / defend duties. In short we are equally vested in the win... but we want to enjoy the scenery along the way.
Two completely polar approaches to the game and I have to admit I fail to see the fun in the "win-at-any-cost" approach as I'm sure our approach to MW:O completely vexes the high-level players...
Reality is you are not going to understand how we can say we are committed to the win if we do not apply the high-level meta. To be truthful and honest, if the only thing I wanted out of MW:O was to win / dominate... I'd question my play-style as well.
This is going to be a tough balancing act for PGI to accommodate without disenfranchising one side of this discussion... Sadly, I think there will have to be a concession that is going to irritate both parties because it's going to have to be resolved by a heavy-handed tonnage limit or BV bracket.
Why must your fun, being using a balanced team (which ironically is something I find most fun in a game) must be so different from my fun of wanting to win and not lose...
I want to be able to take a medium mech into Attack/Defend so I can help my clan get/keep an important planet and I do not want to essentially put them a man down for this by halving my armour and weapons whilst moving at relatively similar speeds.
PEOPLE KEEP SAYING TONNAGE LIMITS WILL SOLVE ALL PROBLEMS! No...... why does tonnage limit solve the problems and not just force half the players into less useful classes and mechs they are not familiar with to then get slaughtered by the mechs with twice their weaponry and twice their armour. Who are you to decide you get to be the big boy on the field and everybody else has to be half as strong as you because "tonnage limits balance the game". Do YOU want to be the light mech in an all out poptart battle waiting for the end to come because your unit has too many Assault Pilots and nobody wants to play lights or mediums because, even though you have to bring some, they still barely contribute compared to others.
Khobai, on 25 October 2013 - 04:41 AM, said:
It's true, attacking 12 highlanders on defense almost inevitably results in a loss. The counter to that is simply not to attack. Either the Highlanders have to attack you, giving you the defensive advantage, or the game results in a tie which is better than a loss.
Yes except if you are defending...then you automatically win every game, because they cannot attack you and they have a time limit in which to kill you or fail...




















