Wispsy, on 25 October 2013 - 05:13 AM, said:
Why must your fun, being using a balanced team (which ironically is something I find most fun in a game) must be so different from my fun of wanting to win and not lose...
I want to be able to take a medium mech into Attack/Defend so I can help my clan get/keep an important planet and I do not want to essentially put them a man down for this by halving my armour and weapons whilst moving at relatively similar speeds.
PEOPLE KEEP SAYING TONNAGE LIMITS WILL SOLVE ALL PROBLEMS! No...... why does tonnage limit solve the problems and not just force half the players into less useful classes and mechs they are not familiar with to then get slaughtered by the mechs with twice their weaponry and twice their armour. Who are you to decide you get to be the big boy on the field and everybody else has to be half as strong as you because "tonnage limits balance the game". Do YOU want to be the light mech in an all out poptart battle waiting for the end to come because your unit has too many Assault Pilots and nobody wants to play lights or mediums because, even though you have to bring some, they still barely contribute compared to others.
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Yes except if you are defending...then you automatically win every game, because they cannot attack you and they have a time limit in which to kill you or fail...
You're a good poster, I like you.
Just keep saying the things you're saying, it saves me the trouble of having to type up the same things.



















