Seth, on 29 November 2011 - 11:21 AM, said:
Aye and what our good friend Jock said is true.
I did begin to say something but due to time it kind of got cut off. I sadly never got to play MechWarrior 3 in its prime and only long after (so singleplayer). My first real mechwarrior game was 2 when I was very young (I still got the CD's somewhere) and the next was when I was still a young Teen when mech 4 came out. I loved mech 4's singleplayer but hated the multiplayer due to boats, sniping and poptarts and often played in only puretech, which even still was assault dominated. Due to my age at the time league clans, or the serious ones at the time, wouldn't have it even though I played pretty well (my cauldron born was a monster). I guess that is one of the things that left the taste of metal in my mouth.
Since then I have gone back with the MekTek mods and played and enjoyed the game but still find myself constantly going to puretech servers because of the older problems such as poptarts and third person advantages. (in a puretech in MekTek I can brawl with my Centurion against heavies, good fun!)
I guess its not so much that the others *hate* mektek but rather they felt it got dumb down to the game previous to it. Just my take on it. Hope that helps Seth!
Now to address the next problem:
Cavadus, on 29 November 2011 - 08:04 AM, said:
...they were wrong. And no MW game is ever going to simulate the dexterity of TT battlemechs. They could pretty much move or do anything a human can do as long as they had the parts (hands, et cetera). In TT an Atlas can flip the enemy the bird while kicking it in the crotch.
@ Seth: Yeah, ragging on Mw4's maps while extolling Mw3's was another thing turning me off from this podcast. Mw4's maps were actually varied, Mw3's were the just same thing over and over. Mw3 didn't even feature any fully urban terrain. I'd argue that even Mw2's maps were superior to 3's.
Now Cavadus, we know that the Mechwarrior games will never have arms like in the TT and that's not what they were saying, or at least trying to say. I knew that the mechs had move able arms but even then it hardly got used because it was highly impractical and often better to rotate your entire torso so all your weapons would hit rather then those just on the one arm. Another problem is that the arms were still locked in 90 degree straight ahead positions (or at least my experience was in puretech) meaning sure you moved your arm left but it never was able to move weapon pods up or down.
In mechwarrior 3 the floating reticle also moved the mechs arms up and down as well as left and right. I think that is what they meant by freedom of arm movement or that is what I took from it and I agree completely with that.
As for the maps and terrain I still found a lot of the maps very flat and open. There were a few that peaked, but often the peaks overlooked a large open plane.
As for the urban maps I said that I did like the ones in mech 4 but in MW:O I would like to see some variation between them an not just cookie cutter city blocks and large towers, maybe a housing section on the outskirts of town and not just waist high or above square buildings for the city. I just found the cities all looked the same and in most cases many of them also had either a park or a spaceport in the centre which was the large and open area of the map, something else I said bugged me a bit.
As for the others I cannot speak for but I was commenting how I would like to see more variation in the terrain and in the urban environmental settings then what we got in mech 4. I will try and be more clear on that in the future.
Edited by Cattra Kell, 29 November 2011 - 01:05 PM.