No Guts, No Galaxy Podcast: Goes live!
#161
Posted 24 November 2011 - 01:49 PM
#162
Posted 25 November 2011 - 03:28 AM
#163
Posted 25 November 2011 - 03:50 AM
#164
Posted 25 November 2011 - 07:45 AM
John Clavell, on 25 November 2011 - 03:50 AM, said:
We decided that due to the announcement being just the art and some fluff to keep this weeks release and roll it over into next Wednesday's cast when we get some more info. I don't think we could do a whole one hour show off what was given this week. We have a few ideas and speculations jotted down on in a classified document which our Command Staff is looking over before approving the deployment of said document to the Communications staff.
Edited by Cattra Kell, 25 November 2011 - 07:46 AM.
#165
Posted 25 November 2011 - 08:27 AM
#166
Posted 25 November 2011 - 09:57 AM
John Clavell, on 25 November 2011 - 03:50 AM, said:
Yes, due to the holidays here in the US we moved it to next Wed. The #4 Podcast was rather long and we thought it best to just wait. We did think it interesting how the Dev's worded a few things, and if anything it will lead to some speculation discussion.
Bryan Ekman, on 25 November 2011 - 08:27 AM, said:
Thank you good sir! We here at NGNG and the community are loving every post, every topic being covered!!
#167
Posted 25 November 2011 - 06:51 PM
#168
Posted 25 November 2011 - 07:24 PM
#170
Posted 25 November 2011 - 08:38 PM
Seth, on 25 November 2011 - 07:24 PM, said:
The RSS feed is on our website, top right corner. We do need to look at using the one on FB as well, we will look into that one.
#171
Posted 26 November 2011 - 12:48 AM
Just click on the NGNG icon and you are there
#172
Posted 26 November 2011 - 09:43 AM
Ok guys, need some general feedback from the listeners! Post your thoughts, opinions, discussion topics etc.
#173
Posted 26 November 2011 - 01:24 PM
Always a pleasure to add such high quality content
Its a great show, keep up the good work
#174
Posted 26 November 2011 - 01:56 PM
[CG]Anastasius Focht, on 26 November 2011 - 12:48 AM, said:
Just click on the NGNG icon and you are there
X2. I added a link the wiki I've been working on: www.mwowiki.org. I would have added a feed directly to the site, but people would have been able to listed to the podcasts without visiting your site.
#175
Posted 27 November 2011 - 05:44 AM
Seth, on 26 November 2011 - 01:56 PM, said:
X2. I added a link the wiki I've been working on: www.mwowiki.org. I would have added a feed directly to the site, but people would have been able to listed to the podcasts without visiting your site.
Awesome! Thanks Seth!
#176
Posted 27 November 2011 - 06:52 AM
Peltarius, on 27 November 2011 - 06:47 AM, said:
Thanks for the add! Also we keep the music in for later episodes and everything but since our new sound tech is in and operating it has gotten better and is not as distracting.
Edited by Cattra Kell, 27 November 2011 - 06:52 AM.
#177
Posted 27 November 2011 - 07:30 AM
#179
Posted 27 November 2011 - 09:26 AM
It might have been address already, but I haven't had a chance to listen to all the podcasts.
What sort of salvage system, if any, would you all like to see for MWO? How would it work, what are its consequences? I think you can gather my opinion from reading the posts, but there are others who also believe there should be some sort of PvE system with no PvP salvage.
That is my question.
#180
Posted 27 November 2011 - 11:20 AM
I really like the quiet, ambient music you've got in the background.
My only concern is this: MWO is probably going to be in development for a while. I don't think we'll see a release until... well until November of next year. As such, I'm afraid you guys will get bored talking about FAQs and Forum discussions every week. Burning out on something is pretty easy when you do it that frequently and really don't want that happen as a Battletech-focused podcast is something I've always wanted.
Edit: Just heard you mention that you're from NC in the most recent episode - 27284 represent!
Edited by lahyenne, 27 November 2011 - 11:36 AM.
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