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No Guts, No Galaxy Podcast: Goes live!


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#221 S3dition

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Posted 30 November 2011 - 03:40 AM

Been busy with another project.

Looking forward to the updates though ;)

Edited by S3dition, 30 November 2011 - 03:41 AM.


#222 phalanx

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Posted 30 November 2011 - 07:20 AM

"State of the Sphere" Survey, Logistics(Repair,Salvage, whether your mech is actually "destroyed"), What elements of canon should MWO NOT include?

#223 S3dition

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Posted 30 November 2011 - 08:49 AM

Here is some food for thought - Reboot domino effect.

When MWO becomes successful and popular, will the changes in mechs and universe cascade into catalyst and wizkids? Will there be a resurgence of the card game (one of the better card games of the 90's IMHO). Can we as consumers drive a market resurgence for Battletech?

Information Warfare -

Radar Jamming - prevent friendly mechs from hitting the radar by X meters
Radar Manipulation - Create X number of additional fake enemies on enemy radar
Target Jamming (ECM) Increase amount of time required for a lock/reduce number of missiles that hit
Target Manipulation - Targeting retical jumps around and increases firing cone (if any)
Counter IW - Ability to prevent above from happening to friendly mechs

Pilot RPG Skills -
Gunnery ?
Piloting ?
Sensors ?
Weapon Specific ?
Weapon Type Specific ?
Weight Specific?
Special Skills (ignore heat, instant lock, etc) ?

Cockpit-
Can we see our pilot (like in the trailer)?
Is it an empty cockpit (like most flight sims)?
Is it traditional mechwarrior (limited cockpit view)?

Physical Combat
Ramming and knocking down?
Larger mechs hitting, stepping on small mechs

Environmental Advantages
In many competitive games, players with good machines are penalized because foliage, smoke, fog, bloom, etc blocks vision. Players with older machines don't have their vision inhibited in the same way due to low settings. Generally the players with good computers shut off these graphics to eliminate the advantage, but wastes the eye candy. Is anything planned fix this?

Target Boxes -
In older versions of MW, you could "see" through mountains as long as you had objects targeted. Is this going to be removed to prevent omniscient battlefield knowledge?

#224 Cattra Kell

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Posted 30 November 2011 - 01:08 PM

View PostPhalanx, on 30 November 2011 - 07:20 AM, said:

"State of the Sphere" Survey, Logistics(Repair,Salvage, whether your mech is actually "destroyed"), What elements of canon should MWO NOT include?


Added


View PostS3dition, on 30 November 2011 - 08:49 AM, said:

Here is some food for thought - Reboot domino effect.

When MWO becomes successful and popular, will the changes in mechs and universe cascade into catalyst and wizkids? Will there be a resurgence of the card game (one of the better card games of the 90's IMHO). Can we as consumers drive a market resurgence for Battletech?

Information Warfare -

Radar Jamming - prevent friendly mechs from hitting the radar by X meters
Radar Manipulation - Create X number of additional fake enemies on enemy radar
Target Jamming (ECM) Increase amount of time required for a lock/reduce number of missiles that hit
Target Manipulation - Targeting retical jumps around and increases firing cone (if any)
Counter IW - Ability to prevent above from happening to friendly mechs

Pilot RPG Skills -
Gunnery ?
Piloting ?
Sensors ?
Weapon Specific ?
Weapon Type Specific ?
Weight Specific?
Special Skills (ignore heat, instant lock, etc) ?

Cockpit-
Can we see our pilot (like in the trailer)?
Is it an empty cockpit (like most flight sims)?
Is it traditional mechwarrior (limited cockpit view)?

Physical Combat
Ramming and knocking down?
Larger mechs hitting, stepping on small mechs

Environmental Advantages
In many competitive games, players with good machines are penalized because foliage, smoke, fog, bloom, etc blocks vision. Players with older machines don't have their vision inhibited in the same way due to low settings. Generally the players with good computers shut off these graphics to eliminate the advantage, but wastes the eye candy. Is anything planned fix this?

Target Boxes -
In older versions of MW, you could "see" through mountains as long as you had objects targeted. Is this going to be removed to prevent omniscient battlefield knowledge?


Added but may have to cut short, if so we will try to move some of it over to next week's cast

#225 Frantic Pryde

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Posted 30 November 2011 - 01:16 PM

Hey, I know I'm chiming in late...but thanks for doing this! I listen at work...it's like reading through the forums but I can listen at work where I can't get online ;)

#226 Halfinax

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Posted 30 November 2011 - 01:29 PM

What are you're thoughts on how the planetary possession should be determined? Should it be say the devs flagging a bevy of unoccupied (in the sense of military) planets as up for grabs for a week, and the various groups declaring their intent to take planet X, and all groups that declare intent for the same planet duke it out in a tournament style series of matches? Or should it be more like a mass Team Deathmatch type battle where every team sends a group, and the last group standing wins control, or maybe a King of the Hill type series of matches where the team at the end of the week (or whatever time frame) with the highest total "Hill" possession wins control? Or whatever other ideas you guys can come up with?

#227 Cattra Kell

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Posted 30 November 2011 - 01:34 PM

View PostHalfinax, on 30 November 2011 - 01:29 PM, said:

What are you're thoughts on how the planetary possession should be determined? Should it be say the devs flagging a bevy of unoccupied (in the sense of military) planets as up for grabs for a week, and the various groups declaring their intent to take planet X, and all groups that declare intent for the same planet duke it out in a tournament style series of matches? Or should it be more like a mass Team Deathmatch type battle where every team sends a group, and the last group standing wins control, or maybe a King of the Hill type series of matches where the team at the end of the week (or whatever time frame) with the highest total "Hill" possession wins control? Or whatever other ideas you guys can come up with?


Added but like I told S3dition it might have to be held a week due to were getting into some lengthy document now and ComStar is starting to charge a higher rate per page ^_^

We will see what we can do!


View PostFrantic Pryde, on 30 November 2011 - 01:16 PM, said:

Hey, I know I'm chiming in late...but thanks for doing this! I listen at work...it's like reading through the forums but I can listen at work where I can't get online ;)


We are glad you are enjoying and hope you keep enjoying our casts each week! We also need to thank our guests and people asking questions / discussion points, so thank you guys!

#228 Halfinax

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Posted 30 November 2011 - 01:39 PM

View PostCattra Kell, on 30 November 2011 - 01:34 PM, said:


Added but like I told S3dition it might have to be held a week due to were getting into some lengthy document now and ComStar is starting to charge a higher rate per page ;)


NP. Just trying to give you guys as much material as possible. Really loving the well thought out conversations you guys have.

#229 phelanjkell

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Posted 30 November 2011 - 05:02 PM

Podcast #5 recorded. Will post a.s.a.p.!!

P.S. - I apologize for my slurred speech, rambling and overall elusive talking. Pulled my lower back Monday, on drugs for the pain! lol

#230 Paul Inouye

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Posted 30 November 2011 - 05:04 PM

Guess it's too late to suggest how Matt N is running around chanting "Hula girl hula girl"?

#231 CoffiNail

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Posted 30 November 2011 - 05:09 PM

damn being out of likes...

So, Paul, how much fun do your coders have now to make realistic Hula Girl physics... is this going to be part of the 'ads' for marketing

(big blurb about how awesome MWO is)
And with real working Hula Girl PHYSICS!

#232 Paul Inouye

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Posted 30 November 2011 - 05:12 PM

Well CoffiNail.... why don't you ask Matt??? ^_^


phelanjkell... it's not up yet


still not up.

Hurry up!

C'mon post it already!

HEY IN CASE YOU DIDN'T KNOW IT'S NOT UP YET!!!!

Did you guys forget to post it?!?!


SEE HOW IT FEELS?!?!?!?! ;)

#233 Cyttorak

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Posted 30 November 2011 - 05:15 PM

Ha!

#234 Jock McGunn

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Posted 30 November 2011 - 05:25 PM

View PostPaul Inouye, on 30 November 2011 - 05:12 PM, said:

Well CoffiNail.... why don't you ask Matt??? ^_^


phelanjkell... it's not up yet


still not up.

Hurry up!

C'mon post it already!

HEY IN CASE YOU DIDN'T KNOW IT'S NOT UP YET!!!!

Did you guys forget to post it?!?!


SEE HOW IT FEELS?!?!?!?! ;)


OH the power! It feels good. Might have to keep you guys waiting for a bit more....

#235 Nathiel Surefire

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Posted 30 November 2011 - 05:44 PM

View Postjock mcgunn, on 30 November 2011 - 05:25 PM, said:


OH the power! It feels good. Might have to keep you guys waiting for a bit more....

He's been tainted. Grab the pitchforks...

#236 Paul Inouye

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Posted 30 November 2011 - 05:52 PM

View Postjock mcgunn, on 30 November 2011 - 05:25 PM, said:


OH the power! It feels good. Might have to keep you guys waiting for a bit more....


Just upload it in 1MB chunks. ;)

#237 CoffiNail

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Posted 30 November 2011 - 05:53 PM

5 minute intervals!

#238 Dihm

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Posted 01 December 2011 - 05:58 AM

But you have to do them non-sequentially.

#239 Jock McGunn

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Posted 01 December 2011 - 06:11 AM

View PostPaul Inouye, on 30 November 2011 - 05:52 PM, said:


Just upload it in 1MB chunks. :D


Not a bad idea actually....^_^

#240 Fiachdubh

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Posted 01 December 2011 - 07:25 AM

View PostDihm, on 01 December 2011 - 05:58 AM, said:

But you have to do them non-sequentially.


Fiendishly evil.. I love it.





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