Podcast #5 and all future Podcasts will be an 1hr long. Only time this may change is special events or information release that we need to spend more time on.
AzureTempest you lovely son of a gun, I really enjoy this piece of art!
I seriously hope you continue to do more Battletech art, I would love to see more.
When MWO becomes successful and popular, will the changes in mechs and universe cascade into catalyst and wizkids? Will there be a resurgence of the card game (one of the better card games of the 90's IMHO). Can we as consumers drive a market resurgence for Battletech?
Information Warfare -
Radar Jamming - prevent friendly mechs from hitting the radar by X meters
Radar Manipulation - Create X number of additional fake enemies on enemy radar
Target Jamming (ECM) Increase amount of time required for a lock/reduce number of missiles that hit
Target Manipulation - Targeting retical jumps around and increases firing cone (if any)
Counter IW - Ability to prevent above from happening to friendly mechs
Pilot RPG Skills -
Gunnery ?
Piloting ?
Sensors ?
Weapon Specific ?
Weapon Type Specific ?
Weight Specific?
Special Skills (ignore heat, instant lock, etc) ?
Cockpit-
Can we see our pilot (like in the trailer)?
Is it an empty cockpit (like most flight sims)?
Is it traditional mechwarrior (limited cockpit view)?
Physical Combat
Ramming and knocking down?
Larger mechs hitting, stepping on small mechs
Environmental Advantages
In many competitive games, players with good machines are penalized because foliage, smoke, fog, bloom, etc blocks vision. Players with older machines don't have their vision inhibited in the same way due to low settings. Generally the players with good computers shut off these graphics to eliminate the advantage, but wastes the eye candy. Is anything planned fix this?
Target Boxes -
In older versions of MW, you could "see" through mountains as long as you had objects targeted. Is this going to be removed to prevent omniscient battlefield knowledge?
Additional material:
(Non-Gameplay)
Computers - What you will need and how to prepare for mechwarrior on a budget.
Pros and Cons of using Steam
In game voice vs ventrillo/Teamspeak
Helix and iControl video/IO support ()
G15/G19 Support
API for tracking server/player stats on websites
(Gameplay)
Crafting/engineering system - should it be typical, Like EVE (You set a factory to produce ammo and wait for hours or days), or excluded.
Very true! NGNG will be collecting all questions/comments on Wed. after the release. I'll make sure to get any community feedback from this thread and our facebook before we record Wed. night.
Your thoughts on faction size (# of players) and whether it should be balanced in some way? If you have any experiences with this issue from other games, I'd love to hear your stories about the pitfalls of faction imbalance, or ways other games balanced the factions.
Also a reminder that today is the last day to get your questions and discussion points in for podcast #6! Hopefully some good news will be coming down the pipeline as well.
Looks like we will be recording tomorrow instead of today. Too many of our members had prior plans around the time the new info was released. Sorry everyone!
Ok so looks like we got some nice topics to discuss tonight. Sorry for the delay folks, but some of the NGNG was busy handling real life issues. Once complete our Scottish audio engineer will be put to work until its ready to upload, NO SLEEP until he is done!!!!!!!!!
phelanjkell, on 08 December 2011 - 04:51 AM, said:
Ok so looks like we got some nice topics to discuss tonight. Sorry for the delay folks, but some of the NGNG was busy handling real life issues. Once complete our Scottish audio engineer will be put to work until its ready to upload, NO SLEEP until he is done!!!!!!!!!
No sleep AND no food... motivation makers!
Also like PK said lots to discuss and talk about, that update gave us a large amount of information, and we like it that way!
But as always you can ask your question and discussion points as well, we cannot guarantee if they will be talked about for sure due to trying to limit the show only to one hour, BUT if we don't get to them today, we would talk about them next week!
I'm freaking out about this whole faction ranking system. How much time you have to play and how many kills you get has nothing to do with leadership ability, and I don't like that rank is based off that.
WHY should we even listen to someone of a higher rank when they haven't "earned" it by anything but gameplay mechanics? They weren't chosen by their peers for their abilities. Should they put in limits on how many of a certain rank there can be? We can't have 5000 Captains and no grunts, that just makes Rank meaningless except for in game rewards.
Who determines what Mercs to hire into the faction? Who determines what planets to attack/defend, or heck, even which other factions we are at war with? I sure hope that isn't based off this new "Rank".
I hope I'm flipping out over nothing, but I can't see myself playing in a Faction at this point. Instead I'll have to play as a Merc, since it is the only one where players have a say over organization.