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No Guts, No Galaxy Podcast: Goes live!


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#441 Cattra Kell

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Posted 26 December 2011 - 06:26 AM

Thanks Ironchild for the kind words! I kind of feel for the new pilots (I just introduced a gentleman myself) because there is a lot of lore and a lot of history to catch up on, not to mention so many speculations still about MWO and how it will be compared to the other mechwarrior games. We will try to continue to give our perspectives and hypothesis on whats happening all while at the same time trying to better the quality of our talks.

Anyways I hope you continue to enjoy listening! ;)

#442 Dihm

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Posted 26 December 2011 - 11:00 AM

Scotsman needs more whipping till editing improves.

#443 phelanjkell

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Posted 26 December 2011 - 02:20 PM

Unfortunately the holidays has put a hold-up on Podcast #8. Phil normally integrates the new information on the website, but he is not expected to be back at his computer till around the 30th. Daeron is swamped with family right now, his wife and babe come first!

So we at NGNG would like to apologize for the delay, we only hope you understand that sometimes things are out of our hands. On another note we hope everyone enjoyed their Christmas days with friends and family.

Be safe, be smart on New Years and if you'd like to take pictures of the celebration please do not hold back on sharing them!

#444 Cyote13

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Posted 26 December 2011 - 02:43 PM

Stay safe and have fun with the new baby ;) a brick tied to the top of their head does not keep them from growing up too fast.

On another note, will you guys be recording another cast this week and then loading them up on the web page at a later date? or taking a break like the rest of us trolls until after the new year?

#445 Cattra Kell

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Posted 26 December 2011 - 03:24 PM

View PostCyote13, on 26 December 2011 - 02:43 PM, said:

Stay safe and have fun with the new baby ;) a brick tied to the top of their head does not keep them from growing up too fast.

On another note, will you guys be recording another cast this week and then loading them up on the web page at a later date? or taking a break like the rest of us trolls until after the new year?


This one I cannot speak upon for personally I am free to do the cast, its just depends if the others are available as well, mainly PK. We might have to put a hold on it until after the new year so I hope no BIG information is released!

#446 Larry Headrick

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Posted 26 December 2011 - 05:01 PM

Thanks Cattra Kell for the update.
Ill put up the pitchforks, and put out the torches till the wed. after the first. After that well ..... ;)

#447 Cattra Kell

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Posted 28 December 2011 - 11:24 AM

Unless I hear otherwise, todays podcast has been postponed until a later date. Last weeks podcast is done and just needs to be added to the site / linked but we are waiting on others who are away for the holidays still. Sit tight folks we will definitely be back operational soon!

#448 Cattra Kell

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Posted 28 December 2011 - 10:08 PM

Just a reminder to keep those questions coming in on both the forums OR our Facebook page. Thanks guys! We at NGNG promise to get episode 8 up and working ASAP (thanks to Alex for getting it done during the holiday break, he is quite the help when you threaten to keep him in the cage, away from family and friends!) and recording of episode 9 sometime soon!

Edited by Cattra Kell, 29 December 2011 - 11:40 AM.


#449 phelanjkell

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Posted 29 December 2011 - 10:52 AM

Oh wow I was in for a surprise today. I am still on holiday until tomorrow, visiting my girl's family and yesterday was my girls 24th birthday.

So yeah, wow, the Catapult is pure sex on two legs and it looks like S3dition did get the spotting for the mechs leg in that one picture!! As for the Podcast, I will be able to get the #8 up tomorrow, again apologize but real life kicked in this holiday season.

I'll need to listen to the Podcast they revealed and see what all it talks about. I'll be meeting with the crew and going forth! Looking forward to this New Years!!

#450 Thorqemada

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Posted 29 December 2011 - 01:09 PM

Below is a quote from a mmo i played:
"Something else we massively underestimated was people’s desire to win! When we were working on the design it was our belief that as long as people were progressing in some way, they would be happy and that winning wasn’t the only way to progress however the most common reason given for people giving up their subscriptions was that they didn’t feel they were progressing in the game, as they weren’t winning every match or in the top 100 of the gameworld. With the model in place, someone had to be taking that bottom spot, and not surprisingly, no one wanted to be that person. Or the 900 above that."

How will MWO reward losers to stay ingame and fight even if they find themselve on the bottom of the food chain losing (to) much?
Its known that Players only feel comfortable with at least 2/3 win ratio!
Only the hardcore BT/MW crowd wont pay the games bills or secure future development.
Personally i want MWO succeed and become more over time than a combat only game.
Maybe you can ask/talk about it on one of the next Podcasts?

TY

Edited by Thorqemada, 29 December 2011 - 01:09 PM.


#451 phelanjkell

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Posted 30 December 2011 - 02:23 PM

Podcast #8 live! Thanks for the patience and not weilding the pitch forks!!

View PostThorqemada, on 29 December 2011 - 01:09 PM, said:

Below is a quote from a mmo i played:
"Something else we massively underestimated was people’s desire to win! When we were working on the design it was our belief that as long as people were progressing in some way, they would be happy and that winning wasn’t the only way to progress however the most common reason given for people giving up their subscriptions was that they didn’t feel they were progressing in the game, as they weren’t winning every match or in the top 100 of the gameworld. With the model in place, someone had to be taking that bottom spot, and not surprisingly, no one wanted to be that person. Or the 900 above that."

How will MWO reward losers to stay ingame and fight even if they find themselve on the bottom of the food chain losing (to) much?
Its known that Players only feel comfortable with at least 2/3 win ratio!
Only the hardcore BT/MW crowd wont pay the games bills or secure future development.
Personally i want MWO succeed and become more over time than a combat only game.
Maybe you can ask/talk about it on one of the next Podcasts?

TY


Very good topic, we will add this to our notes!

#452 Andrew Harvey

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Posted 30 December 2011 - 05:34 PM

Glad Podcast #8 is up! I definitely want to hear what the crew thinks about the Catapult reveal and the dev podcast in #9.

Edited by Andrew Harvey, 30 December 2011 - 05:46 PM.


#453 Cattra Kell

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Posted 30 December 2011 - 06:33 PM

I think Wednesday we will be back on our regular schedule, and might have a bit longer then a hour depending on whats released on top of what happened this week. As always keep those questions incoming! :huh:

#454 Halfinax

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Posted 31 December 2011 - 12:40 AM

I wrote this on a point by point basis of the podcast and added questions where I felt they need clarification, and occasionally combined topics where there seemed to be a digression, or the QnA2 answered questions that had similar topics. Also skipped topics that I felt were thoroughly covered by you guys.

Distribution Platform
I'd prefer STEAM as it reduces the number of Icons I have on my desktop, no discs to lose or get destroyed. The only issue I have with steam is that it makes it way to easy to spend my money in their store. It really uses such minimal resources (less than 150 MB).

Posted Image

Number of players per map
I really hope servers aren't hard set as 12 v 12, but rather 24 'Mechs total per match (balancing based on BV rather than tonnage or number of 'Mechs), but I don't know how PGI is balancing the game yet.

Voice Chat
Hopefully they do have an integrated voice chat that is worth a damn.

Maps
Yeah, I read it as four types of maps, and not just four maps total. I don't know about the maps being randomly generated (not sure if that's what you guys meant), but a decent variety of map types within each category and you don't know exactly which sub-map, of each archetype, you are dropping in that would be cool.

Loyalty Points
I really like how LPs are used/earned differently based on role, and unit type (Lone Wolf, Faction, Merc) and that decay only effects further advancement of rank and perks. I'm curious as to if Loyalty Points (LPs) are replacing C-bills, and if they are does that mean that every LP I use causes a hit against gaining ranks, or are ranks based on total LPs earned sans decay? Also will Mercs pay more generally for 'Mechs or will the merc units LP with a given faction determine the cost for a specific 'Mech?

I read the planetary holdings as separate from contract agreements, but the way the question was answered confuses the two issues. I am a little less sure if the two are actually separate from one another, and if that is the case I think that doesn't make quite as much sense to me.

Various XP types
I like the concept of 'Mech XP in that you gain better proficiency with a specific 'Mech, and hope that it is also a general 'Mech role, but maybe the latter is covered by pilot XP which would also make sense.

Custom skins and Logos
I read the custom created skins and logos as separate from the provided in-game tools for creating Merc' skins (an integrated at launch skin creator) and a number of integrated logos available at launch. I.E. at launch there will be a series of tools to create skins and logos for a unit, but completely unique logos and skins won't be an option until later when they can figure out the legal issues involved with allowing user created content within that category.

Mercs, contracts, planetary control
On the faction contract vs planetary control seems to me to fall within the various sub sets of planets (core, border, periphary) and their answer just seems to reaffirm that stance. Core worlds only change hands based on major timeline events, factions fight for border worlds (which they may higher mercs to assist with), and periphery worlds will be controlled by merc corps. All of them are separate sub sets of planets with their own rules. Factions cannot lose core worlds, factions fight for border world control (and may use mercs to capture/defend) and merc corps vie for control of periphery planets (non faction contract).

Melee
The certain game type/map/planet type that "demands" melee combat I read as a post launch thing that will introduce melee combat. AKA they are working on melee combat, but don't expect it to be ready until after the launch date and have a few close quarters types maps that will demand the use of melee to achieve victory just because it will be too close quarter to use weapons effectively.

Permanent destruction
My only issue with the permanent destruction is it may be a real turn off to a huge portion of the player base and could effect the profitability of the franchise, but I agree there should be some cost associated with getting your teeth kicked in. It just shouldn't be so severe that more casual players will be turned off and therefore reducing player base. From a business perspective that would be detirmental. I'm all for the hardcore perma-destruction, but that should really be reserved for a hardcore game mode.

Loadout
I hope they stick the customization to still fall within canon variants, or at least limit personal customs to some extent. I think something between MW4 and full strip down a la MW3 is used. Full customization as in MW2/3 is too easily abused, but MW4 is way too limiting.

Half An Axe
Personally I'm afraid of the Urbie. It honestly is a devastating ambush 'Mech for it's size. It can punch a hole in many Heavy 'Mechs armors. Even if it dies shortly there after the hole is still there and all his lance mates can exploit that new found weakness.

Practice
I really hope they do have training matches that exist outside of regular combat. No consequences, but no XP, or LP. Travel time may not fit in an instanced PvP game in my opinion.

Travel Time
I really hope they don't implement some kind of real time travel time as it won't work too well in an instanced PvP focused F2P game in my opinion. I think you are right that travel time is a concern, and yes immersion could be a factor if you are always instantly wherever you are fighting, but from a business perspective it could be detrimental.

Melee
Seems to me they covered this in one of the QnA2 questions. We will see this post launch and I'd assume that includes weapon based melee combat for 'Mechs that implement them. I'd also love to see me being able to beat an Atlas down with it's own arm that I shot off.

Lone Wolf
PGI has suggested that Lone Wolfs may be able to act as bounty hunters in an interview. How do you guys feel about this, and how should it, bounty hunting, be implemented?

Catapult Announcement
This suggests that fire support is a archetype of Mechwarrior. I know the Dragon announcement suggested that indirect fire is a possibility, but how do you guys think this should work? Should indirect fire be purely based on scouting, or be able to be used more like artillery where you don't need a target, but can just blanket fire an area to coral or just strike fear into your opponents? What is your opinion on Flyingdebris' redesign? Personally I think Isaac has really made it look a machine of war, as much as I love the old design I think his redesign makes it look more viable.

New Question
Do you guys think that PGI should be considering adding a SP campaign to MWO post launch or should they be considering creating a new game with an SP focus after MWO succeeds?

General boot kissing
Love the addition of great music to the Podcasts. Keep it up guys you all get better with every podcast.

Edited by Halfinax, 31 December 2011 - 12:42 AM.


#455 Barantor

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Posted 31 December 2011 - 06:51 AM

Finally finished listening to the podcast this morning with a cup of joe. Keep up the good work guys, it is interesting to listen to.

Sorry my questions are rather lame, I will try to come up with better ones. :huh:

#456 phelanjkell

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Posted 31 December 2011 - 11:11 AM

Halfinax, will make sure we add your questions to the notes! Good comments on all the subjects.

View PostBarantor, on 31 December 2011 - 06:51 AM, said:

Finally finished listening to the podcast this morning with a cup of joe. Keep up the good work guys, it is interesting to listen to.

Sorry my questions are rather lame, I will try to come up with better ones. ^_^


Never lame bud! Keep them rolling!

#457 Jock McGunn

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Posted 31 December 2011 - 11:45 AM

I actually have a question that I'd like answered. We all know that the hardcore fans are going to be PGI's main market but what about attracting new players to the game, how do you see them doing that? Because in the past mechwarrior games have always been rather niche and the game itself can only benefit from new blood swelling the ranks.

#458 ThunderSquid

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Posted 31 December 2011 - 11:58 AM

Here's one for you guys. So far, we haven't heard much on unseen. Do you guys expect to see them, and in what forms?

Also, on the topic of girly mechs and ponies, I've been fielding a pink Warhammer in TT since before that.

#459 Vincent Vascaul

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Posted 31 December 2011 - 11:58 AM

I would be totaly happy with either steam or direct download.

#460 Barantor

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Posted 31 December 2011 - 12:40 PM

I would be fine with steam too, so long as it didn't interfere with any updates. I like the steam overlay and it lets folks know what game I am playing and lets them contact me if something important is going on without me alt-tabbing out of the game.

Steam also is a good advertisement and you can't deny that a lot of folks that game know what steam is.





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