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Clan Tech Discussion


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#21 Viper69

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Posted 29 October 2013 - 05:43 AM

View Postdal10, on 28 October 2013 - 08:24 AM, said:

i am going to laugh when your black hawk loses to a locust cause it can't torso twist.

Funny, I dont see anything in the lore about the Nova anything involving poor torso twist range.http://www.sarna.net...va_(Black_Hawk) In fact in one sentence they say "In its primary configuration the Nova is a devastating close combat 'Mech" So find me anything that says it cant torso twist. Unless you are divining something off of its appearance that it cant twist.

Edited by Viper69, 29 October 2013 - 05:44 AM.


#22 Joseph Mallan

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Posted 29 October 2013 - 05:47 AM

View PostViper69, on 29 October 2013 - 05:43 AM, said:

Funny, I dont see anything in the lore about the Nova anything involving poor torso twist range.http://www.sarna.net...va_(Black_Hawk) In fact in one sentence they say "In its primary configuration the Nova is a devastating close combat 'Mech" So find me anything that says it cant torso twist. Unless you are divining something off of its appearance that it cant twist.

You need a torso to twist right?
Posted Image

#23 dal10

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Posted 29 October 2013 - 05:48 AM

Posted Image

how.... HOW does it torso twist?

#24 Pariah Devalis

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Posted 29 October 2013 - 05:59 AM

Now, what the Nova MAY have is an obscene arm range of motion. Can you imagine a 70 degree arm twist range?

#25 Viper69

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Posted 29 October 2013 - 05:59 AM

View PostJoseph Mallan, on 29 October 2013 - 05:47 AM, said:

You need a torso to twist right?
Posted Image

View Postdal10, on 29 October 2013 - 05:48 AM, said:

Posted Image

how.... HOW does it torso twist?

Because the torso ring is mounted behind the head at an angle. You need to look at more than a front view to see the ring. It looks like to me that it has a ring slightly below and to the rear of the torso areas near the hip joint. Maybe your front view is the mech at rest.

Posted Image

Edited by Viper69, 29 October 2013 - 06:01 AM.


#26 Pariah Devalis

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Posted 29 October 2013 - 06:01 AM

The legs are still hard mounted to the torso and the arms are still hard mounted to the legs. There appears to be no way for the torso and arm assembly to rotate. However, the mech design looks like it can promote a huge range of arm motion, so it might not be able to torso twist but it would be a freelooking monster. XD

#27 Viper69

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Posted 29 October 2013 - 06:02 AM

View PostPariah Devalis, on 29 October 2013 - 05:59 AM, said:

Now, what the Nova MAY have is an obscene arm range of motion. Can you imagine a 70 degree arm twist range?


Doesnt have the actuators for that though. Only up and down if I remember right.

#28 Pariah Devalis

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Posted 29 October 2013 - 06:05 AM

Oh. If that is the case... Then yeah. They would need to totally redesign the leg system to accommodate a torso twist function. The original design leaves no room for a torso twist feature (and even in MW2/3 it had no to limited - 33 degrees either way - range of motion on the torso).

#29 Viper69

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Posted 29 October 2013 - 06:06 AM

Perhaps though maybe instead of torso twisting it can change orientation fast. Who knows I know its not tabletop but I cant recall there being special rules for the Nova.

#30 Pariah Devalis

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Posted 29 October 2013 - 06:08 AM

Well, jump jets do allow for a quick change of orientation in MWO. Maybe that is the answer?

#31 Viper69

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Posted 29 October 2013 - 06:11 AM

View PostPariah Devalis, on 29 October 2013 - 06:05 AM, said:

Oh. If that is the case... Then yeah. They would need to totally redesign the leg system to accommodate a torso twist function. The original design leaves no room for a torso twist feature (and even in MW2/3 it had no to limited - 33 degrees either way - range of motion on the torso).


If they change the look too much it wont look like a Nova though. Maybe they will give it arm swing to make up for the lack of torso movement. Who knows, I do know if it does not have any rotational ability then they may as well not make the mech. Or just make the mech a jump sniper like we need more of. It clearly says in SARNA in its primary role is designed for close combat. Of course I highly doubt they mean running wildly in circles as close combat.

#32 Joseph Mallan

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Posted 29 October 2013 - 06:14 AM

View PostViper69, on 29 October 2013 - 05:59 AM, said:

Because the torso ring is mounted behind the head at an angle. You need to look at more than a front view to see the ring. It looks like to me that it has a ring slightly below and to the rear of the torso areas near the hip joint. Maybe your front view is the mech at rest.

Posted Image

I'm sory I am not seeing what you are talking about. Considering the shoulders and hips pretty much occupy the same location a torso twist would in fact twist the legs along with the well everything. And there are rules for torsoless Mechs. as there are rules for tree legged Mechs, armless Mechs, and torso mounted Cockpits!

#33 Viper69

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Posted 29 October 2013 - 06:21 AM

View PostJoseph Mallan, on 29 October 2013 - 06:14 AM, said:

I'm sory I am not seeing what you are talking about. Considering the shoulders and hips pretty much occupy the same location a torso twist would in fact twist the legs along with the well everything. And there are rules for torsoless Mechs. as there are rules for tree legged Mechs, armless Mechs, and torso mounted Cockpits!


Show me the rules for "torsoless mechs" please. Where is the engine mounted in a torsoless mech? As for my picture look on the bottom right side of the torso above the arm. That is where the torso connects to the hips. Unless I am seeing the left leg. Either way its going to be interesting.

#34 Joseph Mallan

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Posted 29 October 2013 - 06:25 AM

You use the same Rules as the 4 legged Mechs. No twist, frontal firing arc only. Gimme a few minutes to look it up!

Edited by Joseph Mallan, 29 October 2013 - 06:27 AM.


#35 dal10

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Posted 29 October 2013 - 06:27 AM

it was designed to fight elementals, not mechs. plus, early battletech (yes the clans are still considered early) weren't exactly the pinnacle of military design effectiveness...

#36 Viper69

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Posted 29 October 2013 - 06:27 AM

View PostJoseph Mallan, on 29 October 2013 - 06:25 AM, said:

You use the same Rules as the 4 legged Mechs. No twist, frontal firing arc only. Gimme a few minutes to look it up!
Ah ok. I was not sure because I was not sure that there were such a thing as torsoless bipedal mechs. I knew about the quads because a few of them use a turret.

Edited by Viper69, 29 October 2013 - 06:27 AM.


#37 dal10

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Posted 29 October 2013 - 06:29 AM

there is an urbanmech variant with no arms. so if there are armless mechs, makes sense there could be torsoless mechs.

#38 Viper69

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Posted 29 October 2013 - 06:37 AM

View Postdal10, on 29 October 2013 - 06:29 AM, said:

there is an urbanmech variant with no arms. so if there are armless mechs, makes sense there could be torsoless mechs.


Thing is arms arent a mandatory structure on a mech, I believe a torso is, that is where the engine is located. And arms are mounted to a torso, so you cannot have an armed mech with no torso to attach to. Unless of course I am dead wrong in which case I will admit to it. I am sure Joseph found something for us/me so we will see.

#39 Joseph Mallan

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Posted 29 October 2013 - 06:42 AM

View PostViper69, on 29 October 2013 - 06:37 AM, said:


Thing is arms arent a mandatory structure on a mech, I believe a torso is, that is where the engine is located. And arms are mounted to a torso, so you cannot have an armed mech with no torso to attach to. Unless of course I am dead wrong in which case I will admit to it. I am sure Joseph found something for us/me so we will see.

Don't confuse a torso actuator (or rotation ring) for a torso. The removal of a lower arm actuator removes the ability to bend the elbow, but does not remove the lower arm.

Edited by Joseph Mallan, 29 October 2013 - 06:42 AM.


#40 Viper69

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Posted 29 October 2013 - 06:50 AM

View PostJoseph Mallan, on 29 October 2013 - 06:42 AM, said:

Don't confuse a torso actuator (or rotation ring) for a torso. The removal of a lower arm actuator removes the ability to bend the elbow, but does not remove the lower arm.


I get that, I am saying when I read the TRO for the blackhawk/nova it says nothing about using special rules.http://www.solaris7....Info.asp?ID=623





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