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Mauler


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#21 Woopass

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Posted 28 October 2013 - 09:13 AM

Would love to see this mech as well. Piranah could easily make a third varient even a hero mech. Hope is all I can say for now.

#22 ShadowbaneX

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Posted 28 October 2013 - 09:34 AM

View PostHolleywood, on 28 October 2013 - 08:56 AM, said:

  • In 3050 The Luthien Armor Works fields the Mauler BattleMech.
Just saying...


Fielded one variant. All the others incorporate tech that isn't currently available.

MAL-1K needs Snub-Nose PPCs and Light AC/5s
MAL-1PT5 is probably an Apocryphal variant, and more than likely the Linesman
MAL-2R has Ultra AC/2s and ER Medium Lasers
MAL-3R is the best bet, but still needs C3 units.
MAL-C also needs C3 computers.

The Linesman never had more than 5 built, 3 of which were destroyed. The Daboku did have more produced but were considered "both a laughing stock and a virtual death sentence for Kuritan pilots."

I don't think we'll be seeing the Mauler for a while. Even if they manage to add C3 variants or the Daboku, just having a 90 ton mech that can mount 4 AC/2s will be bad enough. The fact that it can then strip out the LRM15s to swap to AC/5s is going to be bad enough.

The only good thing about this design is that it comes stock with an XL Engine and Ferro-Fibrous. Granted, most people are going to strip out the FF for Endo-Steel and 3 extra tons of spare, but that still means limited upgrade potential. Oh, and the hard points for the Ballistics and the Missiles are all in the side torsos, so there will be limited space. You can't say go with dual AC/20s and bunches of SRMs. People will be able to go XLs with Gauss & PPCs though. Or quad-AC/2s or /5s with PPCs which seems to be all over the place these days.

#23 verybad

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Posted 28 October 2013 - 10:06 AM

We're gonna need something to fight the Clans right?

This is one mech where the stock loadout would be a hell of a lot of fun.

#24 Vodrin Thales

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Posted 28 October 2013 - 10:15 AM

View PostAlexEss, on 27 October 2013 - 02:28 PM, said:

Guys.... Do i need to point out the MASSIVE missilepods on the shoulders... This thing make the HBK look like a well designed and balanced mech.


But what if those pods disappear if you don't load missiles? The ballistic + energy combo possibilities are nearly gamebreaking under current rulesets.

#25 ShadowbaneX

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Posted 28 October 2013 - 10:30 AM

View PostVodrin Thales, on 28 October 2013 - 10:15 AM, said:

But what if those pods disappear if you don't load missiles? The ballistic + energy combo possibilities are nearly gamebreaking under current rulesets.


I think you just answered your own question.

#26 Escef

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Posted 28 October 2013 - 10:35 AM

View Postverybad, on 28 October 2013 - 10:06 AM, said:

We're gonna need something to fight the Clans right?

This is one mech where the stock loadout would be a hell of a lot of fun.

Ironically, the stock load out is rather crappy in TT.

As for someone saying you couldn't mount AC20s and hordes of SRMs, there's enough crits in a side torso that you can mount an AC20 with 2 crits open. Depending on hardpoints, you are looking at 6 to 8 SRM tubes per side torso. The idea of 2 AC20s and 12 to 16 SRMs is rather daunting, that's the guy you peg at range with light ACs and LRMs.

#27 ShadowbaneX

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Posted 28 October 2013 - 11:00 AM

View PostEscef, on 28 October 2013 - 10:35 AM, said:

As for someone saying you couldn't mount AC20s and hordes of SRMs, there's enough crits in a side torso that you can mount an AC20 with 2 crits open. Depending on hardpoints, you are looking at 6 to 8 SRM tubes per side torso. The idea of 2 AC20s and 12 to 16 SRMs is rather daunting, that's the guy you peg at range with light ACs and LRMs.


You might have a point there...unless PGI does something like put 1 missile hard point per side torso, which will limit it to just a pair of SRM6s (...just a pair, man sometimes MWO is OP). If it's 2 per, yeah, this thing is really going to need sized hard points, it's just going to be WAY too strong a boating platform otherwise.

#28 Escef

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Posted 28 October 2013 - 12:01 PM

View PostShadowbaneX, on 28 October 2013 - 11:00 AM, said:


You might have a point there...unless PGI does something like put 1 missile hard point per side torso, which will limit it to just a pair of SRM6s (...just a pair, man sometimes MWO is OP). If it's 2 per, yeah, this thing is really going to need sized hard points, it's just going to be WAY too strong a boating platform otherwise.

I don't have a problem with it. Hell, half of the bigger mechs in the game have a fairly anemic number of hard points.

#29 Kazairl

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Posted 28 October 2013 - 06:43 PM

View PostSephlock, on 27 October 2013 - 02:40 AM, said:

We need these and Thugs to be fully prepared for the clan invasion...



Pretty sure there is a Zeus in there.

That said that ending always felt a bit silly, as I was always piloting the Kodiak by the end.

Edited by Kazairl, 28 October 2013 - 06:48 PM.


#30 Ens

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Posted 29 October 2013 - 11:27 AM

it is a Zeus!! :)

The Zeus gets wrecked within the brawl by missiles....before the mauler drops down


poor Zeus.... dies within the intro AND the outro ;)

Edited by Ens, 29 October 2013 - 11:28 AM.


#31 General Taskeen

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Posted 29 October 2013 - 11:48 AM

MAL-1R baby (3048); 4 AC/2's, 2 ER LL, 2 LRM15's

In MW:LL, they have the version with 4x UAC/2. So many Dakka (and better uac's in that game).

#32 Odanan

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Posted 29 October 2013 - 12:24 PM

View PostSephlock, on 27 October 2013 - 02:40 AM, said:

We need these and Thugs to be fully prepared for the clan invasion...

I think that's a Zeus, not a Thug.

Edit: Ninja'ed by Kazairl and Ens. :)

Edited by Odanan, 29 October 2013 - 12:51 PM.


#33 Tyberion

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Posted 02 January 2014 - 01:40 PM

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