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Proof Hit Detection Is Not Broken For All


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#1 l33tworks

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Posted 27 October 2013 - 01:23 PM

I was watching a video of the mack play, and I've noticed every single one of his shots seem to register perfectly no matter how far off centre he shoots. Even on a mech that is moving sidways at a fast speed and he just barely scraped the edge of an arm of a mech.

Ive had to adapt my playstyle in MWO since day 1 to shoot at the centre mass of an enemy mech in the hope that damage is registered anywhere on the mech, and even that fails miserably half the time (its why I chuckle when people tell me to destroy certain enemy mech "components" in chat, mate I'll be lucky to hit anything!).

In the past I've been reading during hit detection threads, people say hit detection is bad accross the board for everyone, and not just specific players.

Have a look of this video. My jaw dropped. I would kill raw macaroni for hit detection like that.




:huh:

Anyone else find this interesting?

Edited by l33tworks, 27 October 2013 - 01:26 PM.


#2 Krivvan

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Posted 27 October 2013 - 01:30 PM

I do find it funny how he's complaining that every mech is a brawler with the same loadout.

"Something with lasers, missiles, and a ballistic" is what people were wanting to become prominent back when every good mech was a sniper.

And yet, snipers are still prominent now. They just aren't pretty much required anymore.

About the hit detection, yeah, that's what it should be like for any NA player (is he European though?).

Edited by Krivvan, 27 October 2013 - 01:30 PM.


#3 KharnZor

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Posted 27 October 2013 - 01:44 PM

I know you're talking about hit detection....but poor choice of vid made by a poor player.

Edited by KharnZor, 27 October 2013 - 01:48 PM.


#4 l33tworks

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Posted 27 October 2013 - 01:55 PM

View PostKrivvan, on 27 October 2013 - 01:30 PM, said:

I do find it funny how he's complaining that every mech is a brawler with the same loadout.

"Something with lasers, missiles, and a ballistic" is what people were wanting to become prominent back when every good mech was a sniper.

And yet, snipers are still prominent now. They just aren't pretty much required anymore.

About the hit detection, yeah, that's what it should be like for any NA player (is he European though?).


I guess hes in Scotland or somewhere in the UK

View PostKharnZor, on 27 October 2013 - 01:44 PM, said:


I know you're talking about hit detection....but poor choice of vid made by a poor player.


Well we've seen thousands of hit detection not working videos I thought its interesting to see the opposite. And Macks videos are quite funny he's entertaining to watch. I don't see how his skill have anything to do with it though, hes not the best player but not the the worst by a long shot. Just average. Don't really see your point unless you don't like the guy for some reason.

Edited by l33tworks, 27 October 2013 - 01:57 PM.


#5 Pariah Devalis

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Posted 27 October 2013 - 02:12 PM

NA, East Coast. Between 1/5 and 1/3 of my PPC shots fail to register. Only about 1/6 of my Gauss shots seem to fail to register, or else I am not noticing it as much due to my reduced reliance on them. Interesting that some people have near perfect detection while others need to consider the pros and cons of a slow firing ballistic style weapon because it happens often enough that it is a legitimate consideration.

#6 Corwin Vickers

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Posted 27 October 2013 - 03:52 PM

Maybe the other half of the equation are poor computers.

If you're getting 6fps it's probably not as easy to know what is happening as someone who never drops below 60.

It's an excuse a lot of the complainers have used. "I can't show you any proof because my game is already a slidershow, now you want me to take video???"

#7 Pariah Devalis

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Posted 27 October 2013 - 05:56 PM

Maybe, but then again, I average 35 FPS, 28 when recording, and I have numerous cases caught on video of shots that either do not register despite a solid hit or register for ~50% damage for some unknown reason. Either way, there is a serious issue with the HSR's reliability. Even lasers are not entirely uneffected.

#8 Mycrus

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Posted 27 October 2013 - 08:09 PM

I posted a ton of my 12-man games here... Being a 260-300ms ping player my hit detection or reg or whatever is iffy to say the least...

http://mwomercs.com/...95#entry2853895

#9 Macster16

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Posted 27 October 2013 - 09:52 PM

With my 250-300 ping, I noticed it's worse when an enemy starts brawling me face-to-face. It sucks when an enemy charges right up to me and causes me to lag glitch everywhere and NONE of my shots register. I'm bascially ****ed when an enemy is all up in my face, it's frustrating.

#10 Vassago Rain

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Posted 27 October 2013 - 10:03 PM

MWO hit detection is routed through another dimension. That's why the results sometimes make no sense.

What you see on the screen may or may not be real.

Edited by Vassago Rain, 27 October 2013 - 10:03 PM.


#11 NextGame

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Posted 27 October 2013 - 11:21 PM

View Postl33tworks, on 27 October 2013 - 01:55 PM, said:


I guess hes in Scotland or somewhere in the UK



Sounds like north east England to me.

#12 Zerberoff

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Posted 28 October 2013 - 01:44 AM

offtopic:

its always funny to listen at peoples complaining about Hitboxes and blame PGI for it, when its clear that they just using the Art of Battletech.
What do they think PGI should do? glue some Sidetorsos on them? make CT and ST ridiculously shaped that they doesnt make any sense on the current look of the Mech? Redesign the Mechs in a way that noone sees there reference to the Original anymorre?
All this criticism should be adressed to those who did the Art of Battemechs... and even then, they never realy had to care about such stuff because there Designs never ment to stand a proof within games like MWO.
Also ... if your a smart player, you would see the benefit from a Huge CT and little ST´s ...

hint: XL reactors

#13 WhiteRabbit

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Posted 28 October 2013 - 01:58 AM

uhh nice...how do i get that kind of hit reg? (is it something like up down up up left left right? :huh: )

View PostZerberoff, on 28 October 2013 - 01:44 AM, said:

SNIP
when its clear that they just using the Art of Battletech.
SNIP

hint: XL reactors


you do know that they heavily redesinged nearly every mech in the game?

#14 Corwin Vickers

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Posted 28 October 2013 - 02:19 AM

View PostMacster16, on 27 October 2013 - 09:52 PM, said:

With my 250-300 ping, I noticed it's worse when an enemy starts brawling me face-to-face. It sucks when an enemy charges right up to me and causes me to lag glitch everywhere and NONE of my shots register. I'm bascially ****ed when an enemy is all up in my face, it's frustrating.


It's because of the collisions happening in real time but you guys only getting updated every 500-600ms. My cousin plays from Hawaii and I try to stay the hell away from him because if he bumps me I have no idea where I am for a couple of seconds.

If I run into a low ping mech though I just get stopped though.

#15 l33tworks

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Posted 28 October 2013 - 03:23 AM

View PostWhiteRabbit, on 28 October 2013 - 01:58 AM, said:

uhh nice...how do i get that kind of hit reg? (is it something like up down up up left left right? :) )



AHhaa that took me back to the SEGA Genesis days.

Or maybe you type something like impulse 101 in console?

#16 Zerberoff

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Posted 28 October 2013 - 03:30 AM

View PostWhiteRabbit, on 28 October 2013 - 01:58 AM, said:


you do know that they heavily redesinged nearly every mech in the game?


View PostZerberoff, on 28 October 2013 - 01:44 AM, said:


What do they think PGI should do?

SNIP
Redesign the Mechs in a way that noone sees there reference to the Original anymorre?


I think i do.

Edited by Zerberoff, 28 October 2013 - 03:34 AM.


#17 A banana in the tailpipe

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Posted 28 October 2013 - 09:52 AM

You want proof hit detection is broken? Just take your ML hits, times 5 and compare the total damage the weapon does with how much damage you actually did.

#18 SuomiWarder

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Posted 28 October 2013 - 10:52 AM

I have no idea what the defining parameters are - other than jump jetting makes the damage more wonky. But I do know that when I am in a light (Spider, Locus mainly, jenner not as much) that once in a while I see a dead on shot hit me and nothing happens to my Mech. LIke I land after jumping staring into an enemy that lets loose at under 100 meters. I doubt he missed.

And sometimes I try to run through a pack of enemys or attack a heavy and one shot - blammo - and my leg or side torso is gone.

So lights take damage - but not always.

#19 Vodrin Thales

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Posted 28 October 2013 - 11:01 AM

View PostPariah Devalis, on 27 October 2013 - 02:12 PM, said:

NA, East Coast. Between 1/5 and 1/3 of my PPC shots fail to register. Only about 1/6 of my Gauss shots seem to fail to register, or else I am not noticing it as much due to my reduced reliance on them. Interesting that some people have near perfect detection while others need to consider the pros and cons of a slow firing ballistic style weapon because it happens often enough that it is a legitimate consideration.


NA East Coast, and my hit detection is about like the video. Crazy how that works.

View Postlockwoodx, on 28 October 2013 - 09:52 AM, said:

You want proof hit detection is broken? Just take your ML hits, times 5 and compare the total damage the weapon does with how much damage you actually did.


That only proves poor accuracy, not that it was due to hit detection issues.

#20 Corwin Vickers

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Posted 28 October 2013 - 10:21 PM

View Postlockwoodx, on 28 October 2013 - 09:52 AM, said:

You want proof hit detection is broken? Just take your ML hits, times 5 and compare the total damage the weapon does with how much damage you actually did.


You do know that you need to keep your laser on target the entire duration to do full damage right?





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