Heffay, on 23 November 2013 - 05:32 PM, said:
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If 3PV has positives and negatives, choosing to use it *adds* to the complexity. MW4 didn't have any 3PV limitations. MWO already does, and can have more.
How can you not see this? Are you being intentionally obtuse?
Adding features to a game doesn't always add to gameplay.
If I added a cruise missile weapon (very realistic, by the way) that locked at 10km, was guided, and did 500 damage, it wouldn't matter how many tons it weighed, how many crit slots it took, or how much heat it produced. As long as any mech could carry it, it would completely nullify the other weapons in the game.
If you added lasers that could shoot through hills (i.e. a new ability), it wouldn't matter how you balanced them. They would trump all of the other weapons in the game because they nullify cover.
I already explained how 3PV similarly removes from gameplay, no matter how its balanced in
this post. You have failed to address any of the points in that post.
As for MW4, MW4 had the ability to disable 3PV for the server. All of the serious leagues used this option (for some reason that completely escapes you, I'm sure). MWO currently has no such option, and the 3PV mechanism itself is currently no more limited than the MW4 mechanism.
As for being deliberately obtuse ... repeating my (well founded) accusations against you is basically "no u." Not a highly effective arguement.
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It depends. What are the negatives associated with a self heal? How is it implemented in a way to be true to a simulator? Is it realistic?
Balance means balance. You can have a very useful ability, but if there is a cost associated with using it, then it adds to the complexity of the game. And that is a good thing.
I threw out healing there because it should be obvious, but I guess not.
Healing, no matter how its balanced, fundamentally would change the game because it would eliminate the permanence of damage. Currently, no matter how much damage you do to an enemy, you have made an absolute gain against the other team. This makes snap shots, harrassing fire, and hit-and-run attacks consequential. With healing, incidental damage can be nullified.This changes the game on an absolute level, no matter how you balance it.
Jumping is another good thought experiement. Imagine a MWO without JJs, and then imagine adding them. The change in the game is fundamental and absolute because you have given mechs a new ability: the ability to bypass and scale terrain. No matter how you balance them, new paths on the map are now open.
Any time you add a new ability, you fundamentally change the game. How that ability is balanced does not change this fact.
Heffay, on 23 November 2013 - 05:33 PM, said:
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But I have. Many times.
You have not once explained how adding 3PV (again, assuming """realistic""" and balanced) benefits gameplay. Please quote or link for me the post where you have, if I am wrong.
As noted before, I gave serveral points explaining why 3PV hurts gameplay in this post. You have not countered with any of your own. I'll repost them again:
Dr Herbert West, on 21 November 2013 - 01:42 PM, said:
One, key to all of my points is the fact that no matter how you balance it, 3PV adds a new ability to the game. This ability is being able to see mechs without exposing yourself. Currently, in order to see an enemy mech (or even know its there), you either have to expose yourself to the enemy (and therefore its radar/weapons) or a teammate has to expose himself to the enemy. This new ability is key to my other points.
Two, it reduces the value of scouts and light/fast mechs in general. As noted earlier, the only "safe" way to see an enemy is for a teammate to see it for you. The only defenses against an enemy that can see you are either staying close to cover or speed. This is why light mechs are valueable. 3PV allows a mech to be completely covered while observing an enemy team. This reduces the value of fast, small scouts.
Three, it restricts maneuver warfare. One of the big problems with MW4 was the all-seeing eye of radar. Radar could go through hills, which made sensor warfare in MW4 mainly an issue running passive (essentially flying blind to reduce detection bubble) and using BAP/ECM mechs as spotters/scouts. Although larger maps made maneuvering possible, the all-seeing-eye radar had the effect of turning matches into trench warfare because you (or one mech on your team) could see the entire team. MWO's LoS based radar was one of the best improvements MWO made relative to MW4 because it greatly deepened maneuver warfare. Ambushes and flanking were now possible in ways previously not possible (it was possible in MW4, but only at great ranges). Scout and sniper positions now became much more critical. Certain manuvers (i.e. dashing across an open space from one position of cover to another) became possible, if not always wise. 3PV changes this by essentially allowing you to look through walls in a way. Incidentally, this was the same big issue with Seismic before it was nerfed.
Four, because of the above point, gameplay becomes more stilted toward long range trench warfare. Short range combat is inhibited because it becomes easier to detect short range combatants. Short range combat will be limited more to specific maps with lots of cover (just like MW4). Any sort of manuver in anything other than a trench becomes risky because the other guy can watch you without exposing himself.
Five, overall, due to the above points, gameplay becomes more single dimensional. Scouts aren't as important. Faster cavalry mechs aren't as important because the only safe movement becomes ball-ing up in a trench. The result is that heavier mechs with long range weapons (and JJs) become relatively better and better.
In short, 3PV, to me, undoes all of the gameplay improvements MWO had over MW4 .. and in fact makes it worse (EDIT: relative to force-first-person, No-respawn MW4 servers).
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Shar Wolf, on 23 November 2013 - 05:32 PM, said:
Heffay, I say this, not as an enemy, but a fellow Pale Knight.
You are starting to sound like the people you argue against.
Edit: you expanded on what you wrote even as I wrote.
Is this directed at me? If you've got a problem, just come out and say it.